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WoW: Dragonflight zones deep dive with Tina Wang and Maria Hamilton


With WoW: Dragonflight lower than a month away, Laptop computer Magazine sat down with Affiliate Artwork Director Tina Wang and Lead Quest Designer Maria Hamilton to speak concerning the varied zones of Dragonflight, the cultures of the creatures that inhabit them, and the way Dragonriding marks a drastic shift in sport design in comparison with earlier expansions.

We additionally get into why Blizzard is obsessive about geese this growth and the way the artwork and quest design crew come collectively to kind such a coherent expertise that permits the participant to discover as a lot of the world as attainable.

How Dragonriding impacts quest and zone design 

Dragonflight gives a singular alternative for gamers to discover and work together with Warcraft’s world in a approach that has by no means been attainable earlier than. For the primary time in WoW’s historical past, gamers will likely be flying from the very starting of the growth, and in consequence, the flexibility to fly is inherently linked with how quests and zones are designed. 

World of Warcraft: Dragonflight Concept Art

(Picture credit score: Blizzard Leisure)

Wang explains that the macro design of the Dragon Isles is constructed with a spiral upwards by way of the zones, that means gamers will start on the lowest level at sea degree, finally climbing up by way of the continent. And once they get to the highest, they’ll be greeted by Valdrakken, the growth’s hub in Thaldraszus, the place gamers will almost definitely set their Hearthstones and dive off the best level on the island, hovering downwards and constructing momentum by way of the Dragonriding means.

“With Dragonriding, and the pace of Dragonriding, it impacts the areas we need to make as a result of with that top degree of pace, we wanna give that sense of this huge wilderness.” She additionally says that the Dragon Isles is the biggest growth continent Blizzard has ever created, attributing a lot of that to “the destructive areas in between these factors of pursuits that basically really feel like that is an untamed land.”

World of Warcraft Dragonflight Screenshots

(Picture credit score: Blizzard)

Hamilton claims that the inclusion of Dragonriding means NPCs and occasions could be positioned at larger elevations so “gamers would have that pleasure of diving off of a excessive space and utilizing momentum to go to the following scorching spot.” A part of that’s to make sure that the participant can see the place they’re going and pick factors of curiosity from a distance, and whereas flying by way of the Dragon Isles, they’ll see sure quests under them. The design intent is to make gamers assume “possibly I wanna return there later, as a result of there’s one thing there. I don’t need to miss out on seeing that.”

That is very true within the first space, the place the crew “tried to make there be fascinating and interesting issues to go after that you just would possibly discover, in order that as quickly as you bought that Dragonriding mount, you possibly can come again.” Dragonflight additionally immediately makes use of Dragonriding to search out secrets and techniques, and naturally, to work together and start quests, you’ll have to fly round. There are “races for Dragonriding as properly, that are enjoyable, they’re timed and so that you’re attempting to realize the best attainable rating on these.”

World of Warcraft: Dragonflight Concept Art

(Picture credit score: Blizzard Leisure)

She additionally explains how the crew needed to reward gamers for flying round and checking issues out, placing an emphasis on exploration and discovery. “In Thaldraszus, there’s an space not removed from city the place we now have a questline about an entrepreneur that’s making an attempt to create a spa and issues go a bit bit improper and there’s really a floating island there.” She claims that there’s loads of issues to search out on that island, and the crew tries to liberally place secrets and techniques or full-blown questlines in spots the place they assume the participant will need to discover. She additionally hints that the house round The Obsidian Citadel has loads of secrets and techniques that gamers haven’t observed but.

Wang goes on to clarify that Dragonflight will characteristic main factions, with certainly one of them targeted on Dragonriding, the place you’ll interact with actions associated to it. There’s additionally the Dragonscale Expedition, a bunch that’s extra about exploration all through the isles, that includes actions like mountaineering and planting a flag on excessive peaks. And naturally, when the participant is up that top, they’ll most likely need to swoop down on their mount, gaining that intense pace from the downward momentum.

World of Warcraft Dragonflight Screenshots

(Picture credit score: Blizzard)

I additionally questioned if it might be carried out in substantial methods by way of dailies, weeklies, world quests and endgame content material. Hamilton defined that there’s really a dungeon known as The Nokhud Offensive, the place gamers will likely be Dragonriding all through these large plains to succeed in every of the bosses. Nevertheless, Hamilton couldn’t keep in mind any world quests off the highest of her head that concerned Dragonriding.

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