I’ve a job that I did for a consumer and the consumer needs the challenge to be viewable in an online browser. I appeared into it and all I discovered was individuals telling me that it is inconceivable, however it is a low useful resource demanding scene. It is not very computationally intensive. I seen that I can bundle this for Android, iOS, Linux, and TVOS (which I feel is an working system for Apple TV?) and different targets which can be probably only a low powered as an online browser. Is there ANYTHING or ANYONE that may assist me with this…? I have been directed to sources like:
https://nevercenter.com/silo/ (Milo particularly) which renders with Unreal expertise however I can not discover a tutorial on find out how to import an unreal challenge.
https://www.unrealengine.com/market/en-US/product/gltf-exporter It seems to not work in my Unreal editor as a result of I adopted the docs and there may be not export sort as gltb.
https://github.com/ue4plugins/GLTFWebViewer This solely works in sure variations of Unreal Engine 4.
In order you possibly can see, nothing I discovered labored…
So how can I do that? Can somebody please present me a solution to bundle this challenge for a webpage?