Epic Video games have simply launched Unreal Engine 5.1 preview, the primary launch since UE5 was launched again in April. So what can we count on in Unreal Engine 5.1? Nicely fairly a bit really, we have now enhancements to Nanite and Lumen, the 2 main new options added in Unreal Engine 5. Apple primarily based builders can rejoice as Unreal Engine 5.1 editor additionally provides native assist for Apple silicon, which ought to end in higher efficiency, stability and battery life. My private favorite new function is the ODSC, or On-Demand Shader Compilation, which ought to minimize down on among the painful ready for shaders to compile.
The Unreal Engine preview launch was introduced on the Unreal Engine boards:
5.1 Preview Abstract
Unreal Engine 5.1 improves upon the options delivered with the discharge of UE5, creating extra streamlined and easy-to-use workflows for real-time 3D content material creation.
Builders will see improved efficiency with Lumen, Nanite, and Digital Shadow Maps (VSM), now supporting video games operating at 60 fps on subsequent technology consoles and PCs. Construct expansive worlds utilizing new performance and improved workflows for World Partition, together with assist for Massive World Coordinates. And luxuriate in vital enhancements to cinematic pipelines, akin to efficiency and usefulness enhancements for ICVFX.
Discover the in-depth listing of options and updates coming in Unreal Engine 5.1—please be aware, not all updates could also be listed, and full launch notes can be out there with the ultimate 5.1 launch.
Full and complete new options are documented on the Unreal Engine improvement roadmap. Do you should definitely examine the recognized points report in the event you run into bother. Clearly this can be a preview launch and will NOT be utilized in a manufacturing setting. You’ll be able to study extra in regards to the UE 5.1 preview launch within the video under.