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unreal 5 – Including collision quantity after mesh is positioned within the scene


I’m presently working Unreal Engine 5.0.3.

From Quixel Bridge I imported a mesh HUGE SANDSTONE CLIFF to my testing mission to encompass the gameplay area.

Later I spotted there is no such thing as a collision arrange for the cliff, so I opened the mesh editor and added a easy collision to encompass the cliff. I anticipated all cliffs in my scene to have this collision enabled, however it’s not the case, and my character can nonetheless run via. I can’t see the collision quantity even after I click on Present->Collision in world editor (however I can see it in Mesh editor).

Nevertheless, after I place a brand new cliff into the scene, it has the collision quantity as setup within the mesh editor. That is what my collision settings seem like:

enter image description here

Is there a method so as to add a collision quantity to the mesh and robotically replace all objects within the scene with that collision quantity or is that this some glitch/bug?

PS: I’m very new to the unreal engine so now I’m not certain if that is anticipated habits (during which case I might have an interest why) or am I lacking one thing.

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