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I am making an attempt to arrange a Materials that I can set the colour of every channel particular person via a colour masks. I figured that a lot out nevertheless I am making an attempt so as to add them again collectively.
It’s going to work initially nevertheless after I change the colour of 1 channel it would begin to have an effect on the others.
I can not seem to discover a node that can enable me to combine these completely different channels collectively.
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Delete your “Masks” nodes. The Coloration Masks node has a tolerance vary/fuzziness, which is the place you are getting your cross-channel influences from.
The Texture Pattern node already has particular person R, G, and B pins popping out of it, so use these as an alternative of routing the RGB pin via 3 separate Masks nodes.
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