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unity – What are some methods for dealing with a number of sources of management on a given entity?


As an instance I’ve a personality controller on my participant that’s sometimes managed utilizing a script that reads human inputs and manipulates it utilizing these inputs. However what if I even have a scene in my sport through which an enemy momentarily takes management of the participant, throughout which human inputs needs to be ignored? Equally, what if the participant prompts a talent utilizing an enter, however then that talent’s logic takes management of the participant’s conduct for a given period of time? Perhaps a debugger desires to regulate an entity throughout testing; there are various prospects.

I’m confused on how I ought to mannequin these relationships in code, and am searching for some solutions.

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