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I perceive that this subject has been raised greater than as soon as, however I’ve not discovered detailed step-by-step directions wherever on how to do that.

  1. Set up the Common RP and Publish Processing packages.
  2. Create URP Asset (with Common Renderer). Within the challenge settings in Scriptable Render Papeline Settings I choose New URP Asset.
  3. Then I add two gameobject dice Intensity1, intensity2 to the scene. Subsequent creating an materials emission HDR White shade . I set up it on cubes.
  4. I create two empty gameobject bloom1, bloom2 and add the amount element to them, add a brand new bloom profile to the amount.
  5. I add two layers bloom1, bloom2, I place one dice on the bloom1 layer, the opposite on bloom2. I do the identical with quantity.
  6. I create a brand new digital camera render kind set to overlay, Culling masks bloom1. The primary digital camera’s render kind is base, culling masks bloom2.
  7. Each cameras submit processing examine field enabled.
  8. I add a brand new digital camera to the stack of the primary digital camera.
    I am doing one thing flawed someplace, so just one quantity works for all objects directly. Perhaps somebody noticed a working instruction for this characteristic? Or perhaps somebody can right my steps?

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