I am utilizing Unity 2019.3.7f1 to create a recreation. A while in the past I used the post-processing results v2 bundle so as to add movement blur to my recreation, and it was working. Since then, I disabled these results whereas I used to be growing my recreation.
Now I am within the final improvement part and I re-enabled my post-processing results. I nonetheless observed that the movement blur not works, though the opposite post-processing results are working nicely.
I can not determine why this occurs. I am utilizing a basic rendering, not HDR or one thing like that. As I mentioned the opposite results (e.g. bloom) are working nicely. I heard that the movement blur wants movement vector to work nicely, however I can not discover the place a such possibility could also be enabled, with a purpose to test it.
Somebody has an thought why this occurs, and what I ought to do to repair that?