I get very unusual error when constructing for iOS platform. The identical construct is working fantastic for standalone and even for andriod however failed in iOS platform.
Right here is the error when i attempt to construct for iOS:
ArgumentException: The Meeting ICSharpCode.SharpZipLib is referenced
by NPOI (‘Property/Uni-Excel/Plugins/NPOI.dll’). However the dll isn’t
allowed to be included or couldn’t be discovered.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse
(System.String assemblyPath, System.Collections.Generic.Record1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary
2[TKey,TValue] cache,
UnityEditor.BuildTarget goal) (at
<44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse
(System.String assemblyPath, System.Collections.Generic.Record1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary
2[TKey,TValue] cache,
UnityEditor.BuildTarget goal) (at
<44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[]
paths, System.String[] foldersToSearch, UnityEditor.BuildTarget
goal) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
I do not know why it’s taking place solely when i’m exporting for iOS platform! I’m utilizing home windows and Unity 2021.3.6 model. The identical construct working fantastic for apk or standalone. I insepct that i’m not utilizing CSharpCode.SharpZipLib however nonetheless getting this error.