I am actually combating my sprites high quality. My recreation makes use of 2D sprites in a 3D setting.
Primarily, I’ve excessive decision vector artwork with clear linework created for my sprite. I am exporting it as a .PNG for Unity, however it doesn’t matter what anti-aliasing ,filter, MipMaps choices I choose, the standard is way worse in Unity when the digital camera is zoomed out. 🙁
The standard seems high quality up shut:
However here is just a few examples of the way it seems with the video games digital camera pulled again a bit with totally different settings:
Turning on MipMaps for the sprite does an ‘OK’ job at lowering the jaggedness, however I actually hate how blurry and uninteresting it makes it look…
My recreation is in 1920 x 1080 format and the character is designed much like this Mario instance (additionally from a 1920 x 1080 format). So, it “ought to” be doable to make it look this good:
I’ve tried reviewing as a lot data on this as I can, however I can not seem to discover a resolution. Any form of steerage or decision would imply the world to me. It is most likely price mentioning that I’m utilizing URP with anti-aliasing additionally on within the settings. If I need my characters high quality to look nearly as good because the Mario instance above, what particularly do I must do?
Thanks a lot for taking the time to learn! 🙂
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