I am making an attempt to arrange a sport with portals in it. I have been struggling for some time now to rotate the Participant. I’ve tried Quat.Slerp, Quat.AngleAxis, and Quat.Euler. However by way of rigorous testing I found that the MouseLook operate in my FPS Controller script is the explanation the Participant is not rotating. The participant is being rotated, however half a body later, the MouseLook script resets the Participant’s rotation.
How can I rotate the participant with out letting the MouseLook operate of my FPS Controller script get in the way in which?
void MouseLook()
{ mouseX = Enter.GetAxisRaw("Mouse X") * sensX * Time.deltaTime;
mouseY = Enter.GetAxisRaw("Mouse Y") * sensY * Time.deltaTime;
yRot += mouseX; xRot -= mouseY;
xRot = Mathf.Clamp(xRot, -50f, 50f);
rework.rotation = Quaternion.Euler(xRot, yRot, 0);
}