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Unity has each TextureFormat.ARGB32 and TextureFormat.RGBA32.The doc says it is 8bit every channel in [0..1] vary. However what are these codecs precisely? 8bit is often [0..255]. Do they only symbolize [0..255] divided by 255?
Additionally why are there each ARGB32 and RGBA32? When ought to I take advantage of which?
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