Okay, so I’ve slightly little bit of expertise with Unreal Engine and Unity, however I’m way more of a backend man and C# is my language of selection. The problem I’m having in the meanwhile is that whereas it looks like there are 1000’s of tutorials on the way to render on the highest doable high quality in these software program’s (or the way to get the most effective steadiness on mid settings), I can not seem to discover any movies on the way to obtain the lowest high quality render. The consumer interface is irritating me as a result of I’m used to with the ability to begin with a clean(ish) slate after which coding up (the final time I made a recreation for publication I used to be utilizing XNA in VS10, passing render calls in code and many others).
Might anybody give me a serving to hand/pointer in the direction of what the optimum lowest high quality settings are for both software program for a ‘clean slate’? Ideally, for whichever of the 2 has the broadest vary of compatibility. Are there any settings which have a a lot bigger overhead for the processor/RAM?
The aim right here, for context, is to not obtain lowest graphical high quality – however to realize broadest legacy assist. I need settings {that a} vampire might run on home windows 1874BC in the event that they wished.
The venture is 3D, I’m not majorly involved with having the most effective textures and lighting, all of my fashions are optimised very nicely, I’m meaning to make a big scale map which streams in. Object place and mechanics are the precedence.
I am not taken with all of the bells and whistles (no raytracing and many others), I might identical to to have the ability to render a dice in the midst of a display with the bottom overhead on probably the most units.
A less complicated technique to phrase my query would most likely be: how do I flip all the things off besides absolutely the necessities?
Any assist right here can be vastly appreciated, particularly in case you have any hyperlinks to YouTube movies/channels which cowl broad-compatibility video games in Unity.