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unity – Learn how to obtain 2.5D billboard sprite impact? (Do not Starve-like)


I am attempting to re-create the identical impact of sprites/billboards that every one entities in a recreation reminiscent of Do not Starve have.

What’s the easiest way of doing this in Unity? Sure issues come to thoughts:

  1. Have a script that always completely rotate the item to instantly face the digital camera. This appears very inefficient.
  2. Laborious-code the rotation of all objects at a sure angle in order that they appear flat to the digital camera. This appears inconvenient since I need to use my Q and E keys to rotate the digital camera 90 levels (to have the ability to view the world from 4 instructions).
  3. Some kind of billboarding device that Unity already has?

Since my digital camera rotation can change, I want the entire sprites to rotate in actual time, in order that always they face the digital camera. Are sprites even used for this, or is one thing else used to show the entities? (like billboarding, I am not very conversant in the way it works).

For context, I’m planning to only use an everyday 3D world the place the digital camera will likely be angled down to take a look at the entities, and I need to obtain an impact much like this:

Don't Starve Example

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