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unity – learn how to change the dimensions of the planet in response to distance


I am making a prototype sport about house exploration and I’ve the next situation:

you might be contained in the ship heading in the direction of a planet that’s far-off, as you method, the planet will increase in dimension.
for those who transfer away from the planet it shrinks in dimension

the issue is that I do not know learn how to improve and reduce the dimensions of the planet based mostly on the gap between it and the ship.

I’ve tried a number of methods however I have not been in a position to get any to work.

Does anybody have any materials explaining this relationship between dimension and distance or may anybody inform me how this drawback could possibly be solved?

thanks a lot.

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