Right here is the state of affairs: I acquired 4 animations of UI ingredient: idle which is operating on a regular basis, motion animation and a couple of different clips which is definitely go away from display screen again to display screen. So after the article gone: anim.Play("gone_anim");
, I made it invisible by gameObject.SetActive(false)
. I am additionally utilizing coroutine till the tip of animation clip, then disable the article. After I return by animation the article on scene and made it seen. And the issue is when the motion animation goes it is place about half from earlier animation, so it is displaced. I additionally tried to make gone animation with alpha channel,then motion animation is half clear.