A central mechanic in my sport entails shining a flash mild on a glass sphere, which then focuses the sunshine like a magnifying glass as a way to burn enemies. The flash mild was simple to implement – it is only a spot mild – however the targeted beam is popping out to be somewhat tougher, since Unity would not appear to have any built-in mild sort that converges to a single level.
At present, I am utilizing a flipped spot mild. With that the phantasm falls aside fairly rapidly, because it casts shadows within the flawed route and would not illuminate issues the best way you’ll count on it to.
Am I lacking a lightweight sort that does what I want, or is there a trick to realize such an impact?