I need to see by 3d objects and proceed to see by with out utilizing instantiate however moderately minimize out within the 3d object.
I discovered this tutorial that sees by however doesn’t minimize out and hold chopping out but it surely exhibits and it’s hidden if you happen to transfer the cursor i need it to maintain displaying.
https://youtu.be/Blits1yymCw
I need to do one thing like scratch card masks repeatedly cuts.
By steady i imply what has been proven is stored proven and extra is added to it whereas repeatedly holding mouse key.
I need one thing that doesn’t overload reminiscence i feel instantiate overloads reminiscence.
I hope you understood me.
the code i've is
utilizing System.Collections;
utilizing System.Collections.Generic;
utilizing UnityEngine;
public class MaskObject : MonoBehaviour
{
public GameObject[] ObjMasked;
void Begin()
{
for (int i = 0; i < ObjMasked.Size; i++)
{
ObjMasked[i].GetComponent<MeshRenderer>().materials.renderQueue = 3002;
}
}
void Replace()
{
Vector3 mouse = Enter.mousePosition;
Ray castPoint = Digital camera.foremost.ScreenPointToRay(mouse);
RaycastHit hit;
if (Physics.Raycast(castPoint, out hit, Mathf.Infinity))
{
remodel.place = hit.level;
}
}
}