I exploit this line of code to get the consumer server entry token in Unity:
PlayGamesPlatform.Occasion.RequestServerSideAccess(true, Callback);
the callback responds with a code. after that, I would like to make use of this code to get participant data on the server facet.
I have already got used access_token
, id_token
, and api_key
from the Google developer console. I’ve used many various settings, however I at all times get 401 invalid authentication responses.
I exploit C# ASP Core on the server facet, however I feel I can use uncooked HTTP request to get a response. I must know the suitable setup to ship the request to Google’s API.
Right here is one setup that did not work:
payload = await GoogleJsonWebSignature.ValidateAsync(request._googleTokenId,
new
GoogleJsonWebSignature.ValidationSettings()ForceGoogleCertRefresh = true });