I need the sprites that I import to Unity to be the right dimensions in order that high quality isn’t affected by the digicam’s place. If I am understanding accurately, I have to know what number of pixels the sprite is taking over on display, utilizing my digicam’s present place, is that right?
For instance, if I need my character to be this measurement, whereas my default digicam place is that this, how do I do know what dimensions to make the sprite?
Digital camera Place: Vector3( 10.6411972, 6.14294481, -28.7007446)
Recreation Show: 1920 X 1080P
I think about there have to be a simple option to determine this out, as many devs appear to know precisely how massive to make their sprites. Thanks for taking the time to learn!
EDIT: I’m utilizing perspective digicam!
Type regards,