I’ve a button that invokes a modal window (a market transaction). Utilizing the inspector onclick
, I’ve efficiently setup in order that 1 of the 9 buttons will pop the window (GameObject.SetActive ✅
), after which the Accomplished button within the window will shut it (🟩
).
Nevertheless there are 9 of those buttons, and so they use a prefab for his or her design.
This is a pic of the heirarchy with the button occasion hilited. Every rowItem is the very same (from a rowItem prefab). Additionally, every row has information that must be handed into the modal. An index would in all probability be sufficient.
How do I setup the prefab in order that the 9 instanced buttons invoke the popup and go the information?
I am a JS webdev by day, so I typically perceive the ideas. I am simply beginner on the syntax and the place the whole lot is in Unity.