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I actually like this impact that I noticed in a child’s cellular recreation. https://gfycat.com/thunderousimpishblacknorwegianelkhound I am making an attempt to create this impact in my recreation. The timber appear to deform with each slight motion/swipe within the recreation, pulling extra to the correct or left relying on the speed of the swipe, I feel? This is what I’ve tried:
-
Rigging three bones by way of the timber, after which animating it by
rotating the bones. However this does not resolve the issue of the way it’s
deforming actually all the things within the rig (until there are bones
by way of all the things), and likewise it looks like the highest of the timber are
being pulled in both path. -
Additionally I am unable to simply modify the rotation angle based on velocity
at runtime, until I exploit curves — however this appears excessive and I
doubt it is that? -
Trying up Shaders that would deform our bodies like this, however could not
discover something prefer it. -
Taking a look at Sprite Form, however that appears to be for tiled objects, not
one thing like this.
How would you strategy this downside? Is there one thing apparent that I’m lacking right here?
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