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I’m searching for a technique to fill the hole of a mesh based mostly on intersection of two planes. Sorry perhaps I’m not in a position to correctly categorical the issue. So right here is the image illustration for extra clarification:
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I’ve one straight airplane and and the one is rotated which is intersecting on consumer choice and movment. In order the consumer drop the mesh to a different there’s a triangle hole creates which i need to fill via code.
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My thought is that to make use of ray forged from each finish and meet it at intersection level to create a triangle after which later merge it.

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