I am attempting to make a dynamic factors relying on line size, however I am unable to perceive the purpose of it. As you may see on image factors 1, 3 and a couple of, 4 has totally different size to the road factors. How might I make it change to identical worth?
Grid.cs
public float xSize, ySize;
[SerializeField] personal Vector3[] vertices;
[SerializeField] personal LineManager lineManager;
personal void Generate () {
vertices = new Vector3[(int)((xSize + 1) * (ySize + 1))];
for (int i = 0, y = 0; y <= ySize; y++) {
for (int x = 0; x <= xSize; x++, i++) {
vertices[i] = lineManager.FirstPointCoordinate() + new Vector3(x, y);
}
}
}
personal void Begin()
{
xSize = ySize = lineManager.pointDistance ;
Generate();
}
personal void Replace()
{
xSize = ySize = lineManager.pointDistance ;
Generate();
}
personal void OnDrawGizmos () {
Gizmos.coloration = Coloration.black;
for (int i = 0; i < vertices.Size; i++) {
Gizmos.DrawSphere(vertices[i], 0.1f);
}
if (vertices == null) {
return;
}
}
}
LineManager.cs
[SerializeField] personal LineRenderer line;
[SerializeField] personal Remodel[] factors;
public float pointDistance;
// Replace is known as as soon as per body
void Begin()
{
line = Instantiate(line);
for (int i = 0; i < factors.Size; i++)
{
line.SetPosition(i, factors[i].place);
pointDistance = Vector3.Distance(factors[0].place + new Vector3(0.5f, 0.5f), factors[1].place - new Vector3(0.5f, 0.5f));
}
}
void Replace()
{
for (int i = 0; i < factors.Size; i++)
{
line.SetPosition(i, factors[i].place);
pointDistance = Vector3.Distance(factors[0].place + new Vector3(0.5f, 0.5f), factors[1].place - new Vector3(0.5f, 0.5f));
Debug.Log(pointDistance);
}
}
public void SetUpLine(Remodel[] factors)
{
line.positionCount = factors.Size;
this.factors = factors;
}
public Vector3 FirstPointCoordinate()
{
return factors[0].rework.place + new Vector3(0.5f, 0.5f);
}
public Vector3 SecondPointCoordinate()
{
return factors[1].rework.place - new Vector3(0.5f, 0.5f);
}
```