I’ve a lot of photographs and textual content mesh professional property on a display screen house digicam canvas (not overlay) with a forty five deg FOV perspective digicam and I am getting jaggies on each asset that’s rotated on an axis apart from 0, 90, 180, 270 deg.

- Photos and textual content mesh professional are equally affected.
- The airplane distance from digicam makes no distinction, nor does the
scale or dimension of the property.
- I’ve a canvas scaler however no settings change the aliasing.
- I am utilizing put up processing stack 3.2.2. I’ve tried all 3 AA strategies,
every has a barely completely different impact however the aliasing is at all times fairly
noticeable.
- I’ve disabled the put up processing in case it is one other impact however no
change.
- Altering Anti Aliasing in high quality settings to have an effect on the cameras MSAA
has no impact in any respect.
- As a result of photographs and textual content are affected equally – together with the default
picture sprite within the above image – I do not assume mip map settings
and so forth are the difficulty.
- I’ve elevated atlas decision to max for the TMPro property to no
impact.
Anything I can strive?
Cross posted on Stack and Unity