Monday, October 10, 2022
HomeGame Developmentunity - Directional gentle in additively loaded scene impacts already-loaded scene

unity – Directional gentle in additively loaded scene impacts already-loaded scene


The problem I am dealing with is the right way to gentle my worlds. My present recreation setup consists of scenes being loaded in additive mode because the participant progresses the sport. So every scene is an island which ought to have its personal gentle supply, results and put up processing. In every island is a portal that after unlocked hundreds one other scene within the additive mode with a teleport script that the participant can go inside and seem within the subsequent “world”, no loading screens! As soon as i do work together with the portal and cargo the brand new world, since I even have a lightweight supply there, it brightens us the entire world and never simply this one.

I am sort of confused through which lighting to make use of, real-time/baked? I perceive that baked works higher for static geometry which I do have, however since some “worlds” could have day / night time cycles I do not know the right way to transfer on and the right way to design/gentle every scene with out interfering with the one the participant could be at the moment on.

The primary scene does get unloaded as soon as the participant passes by means of the portal, however whereas each worlds are on collectively the second “Sun” messes all the pieces up.

Additionally the portal system I am utilizing is actual time and permit the person to see the following world and its gentle circumstances by means of the portal earlier than they cross by means of.

RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

- Advertisment -
Google search engine

Most Popular

Recent Comments