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I am making a sport the place I would like the participant object to continuously orient itself to the rotation of the digital camera, in order that the controls keep relative to the place the participant is trying. I am utilizing a Cinemachine FreeLook digital camera with the participant set as its Observe and LookAt objects. I wish to use the “Lock to Goal with World Up” setting for my binding mode as this results in the least quantity of stuttering. Nevertheless, this results in ridiculous spinning of the digital camera and object. Any concepts?
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