I am utilizing Unity 5.2.3 and constructing a golf course. Utilizing an addon known as Course Forge (if that issues).
And I am questioning if there’s a straightforward method with out programming that allows you to bend, in my case, a picket wall to mesh (terrain). I am attempting to perform a wall like on this image:
So I’m wondering if there’s a approach to by some means “snap” an 3d object to “a number of mesh triangles” and that it bends itself to it? If that is sensible.
I might make the wall object actually slim and replica it a number of occasions. However that might imply I could not use large textures and it will simply look quite simple. Or I might make it longer however then end result would look very angular.
Is there a straightforward approach to go about fixing this that might make wall look good with “giant” textures and never too angular?