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unity – A number of enemies get hit by arrow as a substitute of 1


I’m engaged on my first Tower Protection sport and I’ve an issue the place the a number of enemies get hit by a projectile as a substitute of 1.

Enemy with it is collider.

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The issue is that once they get shut to one another which is okay, their colliders overlap and one arrow offers injury to a number of models.

Arrow and Enemy each have set off colliders 2D 

Code for Arrow.cs element

    personal void OnTriggerEnter2D(Collider2D collision) {
    Enemy enemy = collision.GetComponent<Enemy>();

         if (enemy != null) {
             IDamagable damagable = enemy.GetComponent<IDamagable>();
             if (damagable != null) {
                 damagable.ReceiveDamage(DamageType.PHYSICAL, attackType, injury);
             } else {
                 Debug.Log("Unit is lacking the IDamagable script");
             }
             Destroy(gameObject);
        }
    }

Looks as if collision detection and OnTriggerEnter2D is known as in the identical time and this perform runs a number of instances occasion if gameObject is destroyed. I attempted a couple of approaches however with no luck.

Thanks upfront!

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