Hey!
I’m upgrading my 2.4.5 challenge to three.x.
When I attempt to construct it, it exhibits this error:
[Build] [cmake-err] CMake Error at CMakeLists.txt:66 (target_include_directories):
[Build] [cmake-err] ed with invalid arguments
[Build] Error: Run construct plugin native:(onAfterBuild) failed!
[Build] run cmake failed "cmake -S /Customers/fabianhemmert/Projekte/Growth/Cocos2D-x/Escape-Crew/native/engine/ios -GXcode -B/Customers/fabianhemmert/Projekte/Growth/Cocos2D-x/Escape-Crew/construct/ios/proj -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DRES_DIR="/Customers/fabianhemmert/Projekte/Growth/Cocos2D-x/Escape-Crew/construct/ios"", code: 1, sign: null
What does this imply? How do I repair it?
All the most effective,
Fabian
I can ask engineering to take a look.
What particularly are you upgrading? Can different platforms be packaged usually?
Hello @fabianhemmert did you resolved this challenge ??
No, sadly not. I’ve determined to depart my app at 2.4.5 for now…