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HomeGame DevelopmentTile based mostly chunk system. SQl, or NoSQL?

Tile based mostly chunk system. SQl, or NoSQL?


I noticed, that utilizing the os file system just isn’t the most effective answer for my IO certain recreation.

Due to this fact I’ve determined to make use of a database. However, I would like the precise design for good efficiency.

I do know that NoSQL can carry out higher, relying on the scenario. and It could actually map higher to OOP. Since my recreation makes use of constructions(structs) to arrange information. This looks like possibility.

Nonetheless, you want to open the complete doc to make even a small change in NoSQL. Wheres, In SQL, You solely must index the tables you want.

In My recreation, The chunks are generated solely as soon as, after which learn and modified nearly indefinitely.

Which design is best(Efficiency Sensible) for my recreation?

Criticism is welcome!

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