Thursday, October 27, 2022
HomeGame Developmentterrain - Local weather/climate mannequin for turn-based sport

terrain – Local weather/climate mannequin for turn-based sport


I’m on the lookout for a mannequin to simulate climate patterns over very long time intervals on a tilemap.

The essential thought is to have 3 tile varieties:

Over the course of sport, the local weather of land and mountain tiles ought to change (desert/grass/snow…)
The gamers ought to be capable of affect local weather of tiles by constructing canals, dams, eradicating mountains, and many others.

For this I would like mannequin to calculate climate patterns, particularly decide tiles on which it can rain.

The present thought is that rain ought to depend upon top of the tile, proximity of mountains/lakes/rivers/shielding of ocean by mountains…

Additionally I want to obtain a behaviour, when rivers can dry up/decrease the quantity of water they’ve. For instance, if rivers have been to originate in mountain tiles with snow, then altering the mountain tile local weather would end in drying up of the river.

I perceive that it’s unfeasible to unravel differential equations in a sport, due to this fact I’m on the lookout for a easy mannequin that may let me faux practical local weather behaviour.

As you’ll be able to most likely see, I haven’t got crystal clear idea of what I need to obtain, simply the essential define.

Due to this fact, I might recognize any concepts of the way to clear up related issues.

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