Hello there. I’m utilizing v2.x of Cocos Creator. I used to be questioning about easy methods to save stage information (format, x and y positions, and many others.) with out utilizing tilemap like in this submit. For the nodes whose format I’d be saving, I’d additionally want to connect parts to them. Initially, I created a brand new scene for each stage however that appears very inefficient. I’m not fairly certain easy methods to learn textual content recordsdata on startup and whereas threaded, which was beneficial within the thread I linked. Additionally, what’s the easiest way to put in writing out every node and its particulars to a file as slackmoehrle mentioned? Code examples could be appreciated.
You need to use cc.sources.load to load the textual content:
https://docs.cocos.com/creator/2.4/handbook/en/asset-workflow/textual content.html
You need to use ‘jsb.fileUtils.writeStringToFile’ to put in writing to a file.
I used to be questioning if writing out every node kind’s particulars to a file manually beforehand and utilizing module.exports
so a stage constructing script (containing the extent information saved in a vector) can entry the nodes is the most suitable choice. Like in @slackmoehrle’s instance, every letter or quantity would characterize a distinct node kind.