Thursday, June 2, 2022
HomeGame DevelopmentSport loop c++ implementation - Sport Growth Stack Change

Sport loop c++ implementation – Sport Growth Stack Change


I am beginning to develop some easy 3D sport. The essential subject for a begin is the sport loop.

There’s a answer:

whereas (true) 
{
    whereas (PeekMessage(&msg,0,0,0,PM_REMOVE)
    {
        // Translate and dispatch message
    }

    if (msg.message == WM_QUIT)
    {
        break;
    }

   // Do replace, rendering and all the actual sport loop stuff

}

proposed by Syntac_ in this thread.

The above reply revived constructive suggestions WHILE the answer appears to NOT be legitimate!
Once I click on on the shut (‘X’) button (or simply press ALt+F4) to shut the principle app window nothing occurs – the app remains to be operating! Quick investigation – the issue is that the app receives some further WM_TIMER message after the WM_QUIT message so the if (msg.message == WM_QUIT) is NEVER reached!

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