Spider-Man Remastered brings the beloved webslinger to PC, the place we might say he belongs. With larger high quality rendering and improved lighting results, the remastered model ups the picture constancy ante. However what kind of {hardware} will you might want to get a great expertise from the sport? We have examined a set of the greatest graphics playing cards from AMD and Nvidia, starting from price range choices as much as the quickest GPUs out there. We have additionally run via all of the settings to search out out which of them have an effect on efficiency and graphics high quality probably the most.
Spider-Man Remastered System Necessities
Let’s begin with the official PC {hardware} suggestions from Sony. The corporate offers 5 potential configurations, spanning the gamut from 720p at minimal settings for weaker PCs and topping out at 4K and maxed out settings, together with ray tracing, for these packing some critical {hardware}.
The minimal spec needs to be in attain of nearly anyone. All you want is a GeForce GTX 950 “or AMD equal” for 720p at 30 fps. The CPU necessities are additionally straightforward sufficient, with a Core i3-4160 or higher. Nearly any devoted graphics card made up to now eight years ought to suffice, as long as it is an Nvidia GTX (not GT) or AMD RX mannequin. There is not any point out of built-in graphics, however we’ll see about testing that quickly sufficient.
The advisable specs aren’t too dangerous both, suggesting a GTX 1060 6GB or RX 580, with a 4-core CPU ought to get the job completed and supply 1080p at 60 fps with medium settings. Right here Sony really specifies AMD {hardware}, although as is commonly the case it factors towards newer releases. Do you actually need a Haswell-era or higher Intel CPU? In all probability not, although I did not attempt testing on something aside from my top-tier Intel Core i9-12900K.
For the very excessive preset, working at 4K and 60 fps, there is a massive bounce in advisable GPU {hardware}. The RTX 3070 and RX 6800 XT are very a lot high-end GPUs. Dropping all the way down to 1440p however enabling some ray tracing results bumps the AMD GPU one other stage to the RX 6900 XT, and at last for the final word ray tracing expertise, Sony recommends an RTX 3080 or RX 6950 XT — and 32GB of system reminiscence with one of many quickest CPUs out there.
Typically, Sony recommends stronger AMD GPUs for the highest three settings. The RX 6800 XT usually competes favorably towards the RTX 3080, whereas the RTX 3070 is extra of a match for the RX 6700 XT. Nevertheless, Spider-Man appears to be an Nvidia promoted sport, or at the least it consists of DLSS help alongside FSR 2.0, which can account for presumably higher Nvidia efficiency.
Spider-Man Remastered Settings Evaluation
Let’s run via the settings on an AMD and Nvidia GPU subsequent, to see which choices have an effect on efficiency and picture high quality probably the most. We have examined at 1080p and maxed out settings, besides we did not allow ray-traced reflections and we turned off chromatic aberration as a result of it blurs the surface areas of the display screen (and appears like crap, IMO). Then we’ll undergo every setting and drop it to the minimal worth, and allow ray tracing and chromatic aberration on these two settings. We have additionally examined the 5 presets: very excessive, excessive, medium, low, and really low.
Proper off the bat… or spider?… it is fairly clear that the Nvidia GPU efficiency is punching effectively above its regular weight class. The RTX 3070 manages 148 fps at 1080p with maxed out settings and seems to be hitting some CPU limits, the place the RX 6750 XT — a GPU that usually barely outperforms the RTX 3070 in accordance with our GPU benchmarks hierarchy — lands at simply 114 fps.
A part of that may very well be drivers, as we examined with Nvidia’s Sport Prepared 516.94 drivers that simply got here out for this sport launch. AMD has not but launched Spider-Man Sport Prepared drivers, so we examined with the most up-to-date 22.7.1 model. Nonetheless, we do not anticipate drivers alone to make up the 23% deficit.
We talked about that CPU bottlenecks is perhaps limiting efficiency. The assorted presets present why. Going from maxed out settings to minimal (Very Low) settings improved efficiency on the RX 6750 XT by 36%, however on the RTX 3070 it solely improved efficiency by 16%. We additionally could not do higher than about 160 fps (give or take) at 1080p medium, even with the quickest graphics playing cards out there.
Trying on the particular person settings, on Nvidia the one choice that makes greater than a 3% distinction in efficiency is ray tracing, the place the maxed out Ray-Traced Reflections dropped efficiency by 54%. In any other case, every thing else is margin of error — there is not any built-in benchmark, so we manually recorded frametimes whereas webslinging across the metropolis. Dropping Texture High quality, Texture Filtering, and Ambient Occlusion to their minimal values boosted framerates a few p.c, however that is about it.
On the AMD aspect of issues, Shadow High quality, Ambient Occlusion, and Display screen Area Reflections all had a barely bigger influence on efficiency. Conversely, ray tracing ‘solely’ dropped efficiency by 49.5%. Contemplating AMD usually has inferior ray tracing {hardware}, that is a bit uncommon.
Talking of ray tracing, Sony launched an up to date model of Spider-Man Remastered as we wrapped up testing. It modified the settings menu a bit, offering barely extra choices for refining the ray tracing settings. The place earlier than there was a single “Ray-Traced Reflections” choice that may very well be set to medium, excessive, or very excessive, now there are three settings: Reflection Decision, Geometry Element, and Object Vary (together with a toggle for Ray-Traced Reflections). Sony says maxing out the article vary now represents a barely extra demanding workload than the earlier Very Excessive setting for ray-traced reflections. Nevertheless, in apply it appears there is a negligible distinction in efficiency (lower than one p.c).
Given the shortage of influence from many of the settings, we’ll confine our picture high quality comparisons to the presets. We’ve got maxed out settings, together with ray tracing, plus the 5 presets within the above gallery.
Whereas display screen house reflections can be found, these “pretend reflections” clearly aren’t correct, as you possibly can see by evaluating the home windows within the first and second photographs. SSR is perhaps superficially convincing if all you are searching for is the trace of reflections, however the bushes find yourself filling the home windows on the proper aspect of the screenshot, the place DXR appropriately exhibits the mirrored “Re-elect Osborn” banner. It is a small however noticeable factor, even when shedding half your framerate is painful.
The important thing distinction between the Very Excessive and Excessive presets is within the shadows, or extra appropriately the ambient occlusion. HBAO+ (Horizon Primarily based Ambient Occlusion Plus) is used for the Very Excessive preset, whereas SSAO (Display screen Area Ambient Occlusion) is used on the opposite presets (besides Very Low the place AO is off). SSAO places shadows beneath the automobiles and Spider-Man, even after they’re not in direct lighting and would not actually forged a shadow. Ray-traced lighting would do a greater job, however that will in fact additional scale back the body charges for comparatively minor positive aspects in shadow high quality.
The Excessive, Medium, and even Low presets usually look very comparable. Low takes successful in texture high quality that is seen, however that is the one main change. Very Low in the meantime disables SSAO as effectively, which really makes it look a bit nearer to the Very Excessive preset in some areas, although it is clearly worse in different facets.
The excellent news is that almost all graphics playing cards ought to be capable to deal with the Very Excessive preset at 1080p, based mostly on our testing. The one setting we strongly advocate towards utilizing is Chromatic Aberration, and we might hold Texture High quality as excessive as your VRAM permits — and 6GB is sufficient for the Very Excessive setting.
Should you view the full-size photographs within the above gallery, you possibly can see the blurriness that each of these trigger. The identical goes for Texture Filtering, the place you may need at the least some stage of anisotropic filtering (4x needs to be good) to keep away from some blurring of textures which are considered at an indirect angle.
Spider-Man Remastered Commonplace Efficiency
Let’s transfer on to the benchmarks. We have chosen eight GPUs, 4 every for AMD and Nvidia. We selected price range, midrange, high-end, and excessive GPUs from either side, with comparatively comparable retail pricing (aside from the intense choices, the place the RTX 3090 Ti nonetheless prices fairly a bit extra). We examined at 1080p medium, after which 1080p, 1440p, and 4K with maxed out settings — which principally look the identical because the Very Excessive preset, however we bumped as much as 16x anisotropic filtering, very excessive shadow high quality, and really excessive stage of element.
Beginning with 1080p medium, the highest three GPUs are principally tied, with CPU bottlenecks seemingly being the perpetrator. That is not too shocking, although the truth that the RTX 3070 comes out forward of the RX 6950 XT does increase an eyebrow. As acknowledged earlier, Spider-Man Remastered seems to be an Nvidia promotional sport, and positively that exhibits right here.
The RTX 3070 simply outpaces the usually comparable performing RX 6750 XT, with a 24% lead. It is principally the reverse of what we have seen in Murderer’s Creed Valhalla (opens in new tab) (an AMD promoted sport the place AMD GPUs trounce their Nvidia counterparts). The RTX 2060 in the meantime simply edges previous the RX 6600, and each can be found for round $250 today — which is kind of humorous, for the reason that RTX 2060 is quicker than the RTX 3050 that also sells for over $300. Lastly, the GTX 1650 Tremendous additionally simply beats the RX 6500 XT, by 43% the place usually they’re fairly evenly matched.
Issues do not change a lot at 1080p and maxed out settings, besides the GTX 1650 Tremendous now falls under 60 fps. The RTX 3090 Ti nonetheless runs into CPU limitations, and the RTX 3070 is now 30% sooner than the RX 6750 XT. Additionally notice that the RX 6600 is often about 20% sooner than the RTX 2060, however right here the RTX 2060 is 8% sooner.
At 1440p, the RX 6950 XT is lastly in a position to leverage its extra reminiscence bandwidth and passes the RTX 3070, and the RTX 3090 Ti begins to tug away — it is nonetheless CPU restricted, although, because it solely dropped 3 fps in comparison with 1080p. The RX 6600 can be in a position to pull forward of the RTX 2060, however the RX 6500 XT that was already struggling at 1080p and falls effectively under 30 fps, so we dropped it from the charts (18 fps was what we measured, which was principally unplayable).
Lastly, at 4K and most high quality with out ray tracing, issues begin to look extra like what we might usually anticipate to see. The RTX 3090 Ti nonetheless holds a big lead of twenty-two% over the RX 6950 XT, which is healthier than what we see in our total GPU benchmarks rating, however the 3090 Ti is anyplace from 10% slower to 30% sooner throughout our full suite of video games. Spider-Man Remastered lands on the larger finish of that vary, nevertheless it’s not an entire outlier at 4K. RX 6600 additionally leads the RTX 2060 now, and the RTX 3070 is just 6% sooner than the RX 6750 XT.
We did point out making an attempt to run Spider-Man Remastered on built-in graphics as effectively. Above, you possibly can see what it seemed like with Intel Iris Xe (Core i7-1165G7) at 720p and minimal settings. Efficiency was solely round 6 fps, principally a slideshow, and upscaling did not assist issues.
Colour me shocked — shocked, I say! Intel, the maker of the world’s hottest graphics options, has driver points but once more? I suppose it is received larger fish to fry, like making its Arc A380 work correctly. Besides, this is not a DirectX 11 sport.
Additionally, the identical driver base is seemingly used for built-in and devoted GPUs, which implies Arc virtually definitely would not work proper both. Possibly that may get fastened down the road, and possibly efficiency will enhance as effectively. Proper now, although, you may need one thing from AMD or Nvidia for those who plan on making an attempt to play Spider-Man Remastered.
Spider-Man Remastered Ray Tracing Efficiency
Subsequent up are the ray tracing charts, which implies the GTX 1650 Tremendous falls by the wayside. Not that the price range RX 6500 XT does a lot better, as even with “medium” ray-traced reflections enabled it solely averages 20 fps. The RTX 3090 Ti and RTX 3070 nonetheless find yourself principally tied, whereas the RX 6950 XT and RX 6750 XT are about 15% slower and likewise land shut collectively. Nvidia’s RTX 2060, in the meantime, leads the RX 6600 by a whopping 36% — which really is not too far out of the norm for advanced ray tracing video games.
Bumping as much as maxed-out settings, the RX 5600 XT will get dropped like a nasty behavior, and the RTX 3090 Ti’s lead over the RX 6950 XT grows to 24%. RTX 3070 falls a bit behind the 6950, nevertheless it’s additionally 21% sooner than the 6750 XT. And for price range ray tracing, the RTX 2060 comes out 53% forward of the RX 6600.
1440p and maxed-out settings with ray tracing stays almost playable on the 5 GPUs in our chart, although the RTX 2060 is definitely borderline — DLSS or FSR2 would assist, which we’ll get to in a second. The 6950 XT and 3090 Ti in the meantime nonetheless common over 60 fps.
Lastly, at 4K with the dial cranked to 11, even the RTX 3090 Ti falls under 60 fps. The RX 6950 XT in the meantime manages 40 fps, which is playable however not as clean as we might like. The RTX 3070 and RX 6750 XT drop under 30 fps as effectively, which was anticipated given what we noticed at 1440p. Let’s examine what FSR 2.0 and DLSS can do for efficiency.
Spider-Man Remastered Upscaling Efficiency
Relying in your GPU, Spider-Man Remastered has three totally different upscaling algorithms out there: Nvidia DLSS, AMD FSR 2.0, and IGTI — Insomnia Video games Temporal Injection. We solely examined upscaling on the RTX 3070 and RX 6750 XT, simply to maintain our sanity as we have already run the take a look at sequence a number of hundred occasions. (pray for me!)
As famous already, CPU limits are nonetheless in impact at 1080p medium with DXR (DirectX Raytracing). The RTX 3070 will get 116–119 fps, with or with out upscaling. The RX 6750 in the meantime will get 98–99 fps at native and with IGTI, whereas FSR 2.0 provides it a small bump to 102 fps. The CPU bottlenecks begin to go away at 1080p with maxed-out settings, nevertheless.
The RTX 3070 will get 72 fps whereas working at native decision. With the three totally different upscaling choices, all utilizing the “High quality” mode, efficiency improves to 92–94 fps. IGTI delivers barely larger efficiency for Nvidia (32% larger than native), whereas DLSS and FSR 2.0 each improved efficiency by 29%. For AMD, ITGI offers the identical efficiency profit as FSR 2.0, a 25% enchancment over native.
Because the decision will increase, the advantages of upscaling additionally turn out to be better. At 1440p, DLSS provides the RTX 3070 a 24% increase (barely lower than at 1080p, most likely margin of error), FSR 2.0 improves efficiency by 30%, and IGTI offers a 46% enhance in fps. The RX 6750 XT in the meantime will get 40% extra efficiency from FSR 2.0 and 43% from IGTO.
Lastly, 4K upscaling permits each GPUs to go from unplayable framerates to greater than 30 fps — not completely clean, however definitely enough. The RTX 3070 will get a 46% increase from FSR 2.0 this time, 52% from DLSS, and an enormous 83% enchancment from IGTI. In fact, as we’ll see in a second, IGTI undoubtedly offers the worst high quality of scaling out of the three. The RX 6750 XT however sees a 69% enhance from FSR 2.0 and 75% from IGTI.
We have centered on upscaling with DXR enabled, however it’s also possible to use it with commonplace rendering. CPU limits naturally turn out to be a difficulty on sooner GPUs, nevertheless. The RTX 3070 for instance solely improved by 5% at 1080p with out DXR, nevertheless it was 30% sooner at 1440p and 45% sooner at 4K (utilizing DLSS High quality mode). The RX 6750 XT against this wasn’t hitting CPU limits as arduous, so it improved by 17% at 1080p medium, 22% at 1080p max, 26% at 1440p, and 40% at 4K.
The wonderful thing about FSR 2.0 is that it’s going to work with just about any GPU, although the positive aspects won’t be as nice. We additionally solely did detailed efficiency testing with High quality upscaling modes. We would not advocate utilizing the Efficiency mode at 1080p, however you possibly can definitely get away with it at 4K.
Spider-Man Remastered: Upscaling Algorithm Picture Constancy
Upscaling efficiency is not the one issue to contemplate, as a poor high quality upscaler may make any fps positive aspects meaningless. Above — and once more, you may need to view the unique photographs — you possibly can see the native mode in comparison with the High quality and Efficiency modes for the three upscaling algorithms.
Typically, with High quality mode upscaling, we discovered DLSS and FSR 2.0 seemed fairly comparable, with DLSS taking the general picture constancy crown. The grill on the automobile proper in entrance of Spider-Man, in addition to the strains on the buildings, each look higher with DLSS enabled in our view. FSR 2.0 is shut, however IGTI appears to be like far worse.
Turning to the Efficiency modes, DLSS and FSR 2.0 nonetheless look okay, although some issues just like the reflection on the hood of the automobile undoubtedly look worse than at native. The strains on the buildings nonetheless “pop” much more, although whether or not that is really appropriate or not is debatable. IGTI in the meantime appears to be like very blurry, and it is one thing we might solely advocate utilizing you probably have a really sluggish or outdated GPU.
One factor to say is that, whilst you cannot see it as a lot within the nonetheless screenshots, there’s some occasional temporal distortion with the upscaling options enabled. Have a look at this one, being attentive to Spider-Man’s arms. That is with FSR 2.0 Efficiency mode, and it seemed actually dangerous till we exited and restarted.
It sounds as if Sony remains to be working to enhance the upscaling outcomes, nevertheless, so that you won’t see these issues for those who’re enjoying days after launch. It is also a reminder that upscaling options aren’t easy plug-and-play algorithms. You must present the proper knowledge, in the very best format. In any other case, it is rubbish in, rubbish out.
Spider-Man Remastered: Closing Ideas
Some could really feel in any other case, however the addition of keyboard and mouse help in Spider-Man Remastered’s PC port is nice. Swinging across the metropolis, I at the least would not know from the texture of issues that this can be a console port. It is too dangerous it took Sony 4 years to get round to creating this occur, however that is undoubtedly the definitive version, notably you probably have a potent PC and may run it with all of the bells and whistles enabled. Hopefully, Sony will convey the Miles Morales sequel to PC sooner moderately than later.
Make no mistake, the ray-traced reflections are very demanding of your GPU, however they do look higher. You’ll be able to undoubtedly play with out them, and also you won’t discover they’re lacking. However there are many occasions the place the display screen house reflections simply look fallacious as soon as you have performed with RT enabled.
General, nevertheless, even with maxed-out settings, Spider-Man Remastered runs fairly effectively. The RTX 2060 for instance is eminently playable at 1080p, notably with DLSS or FSR 2.0 enabled. AMD RX 6000-series homeowners also can deal with 1080p on playing cards as little as the RX 6600, when you activate FSR 2.0, although RX 6500 XT or RX 6400 homeowners will most likely need to play with out ray tracing enabled. Flip off ray tracing and run at medium settings and nearly any devoted graphics card ought to simply break 30 fps, and infrequently 60 fps.
It is also thrilling to see a brand new main sport launching with each DLSS and FSR 2.0 help out of the field. Nvidia has despatched out some PR blasts speaking in regards to the DLSS help, which up to now has often meant a sport would not get FSR help till later, if ever. Meaning anybody and everybody that performs Spider-Man Remastered can have a great upscaling choice out there. We might nonetheless use DLSS you probably have an RTX card, however at the least AMD customers and Nvidia GTX homeowners will not get omitted within the chilly.
Spider-Man Remastered launches on August 12, 2022, on each Steam and the Epic Video games Retailer. Sony offered us with a pre-release copy for functions of this technical overview.