Have you ever performed the PC model of 2018’s God of Warfare? Regardless of the shortage of a subtitle, it is the 4th main-series sport within the franchise, and no matter your emotions on the title, its PC port was patiently crafted with love and care. It has high quality keyboard and mouse controls in addition to wonderful efficiency. If you have not, take a look at our full tech evaluate of the sport.
Properly, immediately the sport received one other replace, to model 1.0.12, and it is a temporary bugfix patch that resolves inconsistent habits with the “toggle intention/block” accessibility characteristic. Oh, and the developer additionally applied FidelityFX Tremendous Decision 2.0, making God of Warfare the third title to assist the expertise after Arkane’s Deathloop and Farming Simulator 22.
It is a shock replace, however not the primary of its type—neither God of Warfare nor Farming Simulator have been on AMD’s checklist of upcoming video games that plan to implement the characteristic. FSR 2.0 is totally open-source, and AMD says that it takes “5 minutes” to implement FSR 2.0 in case your sport already helps DLSS, so this might effectively be why these video games have gotten the characteristic so quietly.
We have already taken a fast look at FSR 2.0 in Deathloop, and got here away impressed with the characteristic. It presents functionally the identical efficiency advantages as DLSS with very comparable picture high quality, and does it on any GPU, with out the necessity for specialised acceleration {hardware}. As soon as just a few extra video games seize AMD’s upscaling answer, we intend to do a extra thorough investigation of the characteristic, notably compared to DLSS.