We now have some HLSL shader code that makes use of the predefined shader semantics TEXCOORDX
to map enter streams. We now wish to assist Unreal as rendering back-end and see that they use ATTRIBUTEX
semantics as a substitute. Ideally, we might use the identical shader code for each rendering back-ends. The query now could be whether or not we are able to make Unreal conform and alter the shader semantics Unreal makes use of. I couldn’t discover the place Unreal defines these however perhaps a few of you will have an concept? Another tips about resolve this with out modifying the shader supply would even be significantly appreciated.
Thanks prematurely!