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Replace to Billing Library 4(sdkbox) – Third-Social gathering


Hello there,

Sure, I do know that SDKBOX is lifeless. Nonetheless, is there any likelihood that you’re going to replace it to help Google Billing Library v4?

Ps. Google is forcing to make use of it ranging from 1.11.2022.

Finest,
kds


I too have observed this major problem.

As everyone knows, SDKBOX is lifeless.
In all probability no replace is predicted.

Reminder: Beginning on August 2, 2022, all new apps should use Billing Library model 4 or newer.
By November 1, 2022, all updates to current apps should use Billing Library model 4 or newer.

And the issue just isn’t simple.
There are vital API modifications between model 4 and model 5, and the strategies obtainable in model 4 have been deprecated.
So, in follow, model 5 help is a should.

Sadly, there isn’t a open supply library obtainable at the moment that I can hope to search out.

  • In a position to management each iOS and Android with a standard interface.
  • Assist each cocos2d-x 3.x and 4.x
  • Suitable with Billing Library model 5

From the place did you discover this? You may have completely flawed data.
I do have my very own framework written, beforehand it was on model 4 and just lately i upgraded to version-5 and that i dont must do any apis modifications in any respect.

Beforehand i used to be additionally utilizing sdkbox, however attempt to create your personal wrapper class as soon as and also you dont must face such points any extra.
I can not share my code, o/w i would assist you.

In conclusion, I feel the one approach to do that is to create my very own implementation of in-app billing for Android.
I’ve some expertise with native integration for Android, so I’ve began engaged on it.
If it really works, I wish to share the code.

As for iOS, I’ve no expertise with Goal-C, so it’s an unknown.



1 Like

Thanks in your replies. Yeah, that is the best time to spend few days on the wrapper. Will probably be additionally a superb time to combine different shops (Amazon, Huawei, Samsung and so on.).

@bluewind00 iOS integration must be simpler since you don’t have to make use of any “ndk”. I’ll share the code after I handle to do it (I hate Obj-C too :P). The precedence is Android, sdkbox nonetheless works on iOS.

Good day, I’m going through the identical downside google billing 4 with use sdkbox. Please share supply code to switch sdkbox for android

I’m nonetheless a piece in progress.
I’ll share it when it’s completed, however I can’t promise a deadline.
In case you are in a rush you possibly can work on it your self and share it.
Additionally, I can not make it totally appropriate with sdkbox::IAP.
I’ll solely implement the options that I take advantage of.

Thanks in your share.
did you take a look at in googleplay? and its work?

After all, I really made a take a look at buy on Google Play.
It really works fantastic.



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Good day, it ‘s works for android. Please replace for IOS. i would really like exchange sdkbox is it not handy now

I’m not conversant in iOS.
Can somebody please share the code for the iOS buy course of.

I used sdkbox for ios, and used your mission for Android.
Works effectively.



1 Like

https://github.com/newnon/avalon/blob/grasp/avalon/platform/ios/cost/cost.mm



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Good day, i examined profitable on take a look at machine. However after launch to manufacturing on google play retailer. Sport crash

v4dUdD0okk04lr2Qt0FyTw==/split_config.arm64_v8a.apk!libMyGame.so (_JNIEnv::CallStaticObjectMethod(_jclass*, _jmethodID*, …)+108)
v4dUdD0okk04lr2Qt0FyTw==/split_config.arm64_v8a.apk!libMyGame.so (mingos::IAP::setListener(mingos::IAPEventListener*)+76)

Please test proj.android/app/proguard-rules.professional.
The next description is required.

-keep class iap.** { *; }
-dontwarn iap.**

If an error happens within the launch construct even when these are described, I can not consider the trigger.

Good day, It’s fastened bug thank in your help.

Hello @bluewind00
After i improve comply with your instance then i get crash charge very excessive!
Anybody get this downside?


pid: 0, tid: 0 >>> com.myapp.android <<<

backtrace:
Unknown
#01 laptop 0x000000000070dab9 /knowledge/app/~~koGRJuiDmh7LiS3Lzk2FzA==/com.myapp.android-TILglnNWY2pMK75YXUy_0A==/split_config.armeabi_v7a.apk!libMyAppGame.so (cocos2d::Scheduler::replace(float)+592)
#02 laptop 0x00000000006fd297 /knowledge/app/~~koGRJuiDmh7LiS3Lzk2FzA==/com.myapp.android-TILglnNWY2pMK75YXUy_0A==/split_config.armeabi_v7a.apk!libMyAppGame.so (cocos2d::Director::drawScene()+178)
#03 laptop 0x00000000006fede1 /knowledge/app/~~koGRJuiDmh7LiS3Lzk2FzA==/com.myapp.android-TILglnNWY2pMK75YXUy_0A==/split_config.armeabi_v7a.apk!libMyAppGame.so (cocos2d::Director::mainLoop()+76)
#04 laptop 0x00000000000357bf /knowledge/app/~~koGRJuiDmh7LiS3Lzk2FzA==/com.myapp.android-TILglnNWY2pMK75YXUy_0A==/oat/arm/base.odex (art_jni_trampoline+94)
#05 laptop 0x00000000000d39d5 /apex/com.android.artwork/lib/libart.so (art_quick_invoke_stub_internal+68)
#06 laptop 0x00000000004ead9d /apex/com.android.artwork/lib/libart.so (art_quick_invoke_static_stub+276)
#07 laptop 0x000000000012bd3f /apex/com.android.artwork/lib/libart.so (artwork::ArtMethod::Invoke(artwork::Thread*, unsigned int*, unsigned int, artwork::JValue*, char const*)+166)
#08 laptop 0x000000000023f1ef /apex/com.android.artwork/lib/libart.so (artwork::interpreter::ArtInterpreterToCompiledCodeBridge(artwork::Thread*, artwork::ArtMethod*, artwork::ShadowFrame*, unsigned brief, artwork::JValue*)+254)
#09 laptop 0x0000000000236eaf /apex/com.android.artwork/lib/libart.so (bool artwork::interpreter::DoCall<false, false>(artwork::ArtMethod*, artwork::Thread*, artwork::ShadowFrame&, artwork::Instruction const*, unsigned brief, artwork::JValue*)+738)
#10 laptop 0x00000000004dec2f /apex/com.android.artwork/lib/libart.so (MterpInvokeStatic+490)
#11 laptop 0x00000000000ce594 /apex/com.android.artwork/lib/libart.so (mterp_op_invoke_static+20)
#12 laptop 0x0000000000488f58 /knowledge/app/~~koGRJuiDmh7LiS3Lzk2FzA==/com.myapp.android-TILglnNWY2pMK75YXUy_0A==/oat/arm/base.vdex (org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame+20)
#13 laptop 0x000000000022fea9 /apex/com.android.artwork/lib/libart.so (artwork::interpreter::Execute(artwork::Thread*, artwork::CodeItemDataAccessor const&, artwork::ShadowFrame&, artwork::JValue, bool, bool) (.llvm.18134065572441359314)+248)
#14 laptop 0x0000000000236619 /apex/com.android.artwork/lib/libart.so (artwork::interpreter::EnterInterpreterFromEntryPoint(artwork::Thread*, artwork::CodeItemDataAccessor const&, artwork::ShadowFrame*)+120)
#15 laptop 0x00000000004cdc63 /apex/com.android.artwork/lib/libart.so (artQuickToInterpreterBridge+698)
#16 laptop 0x00000000000d8561 /apex/com.android.artwork/lib/libart.so (art_quick_to_interpreter_bridge+32)
#17 laptop 0x0000000000544cb1 /system/framework/arm/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.guardedRun+3472)
#18 laptop 0x00000000005453a9 /system/framework/arm/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.run+184)
#19 laptop 0x00000000000d39d5 /apex/com.android.artwork/lib/libart.so (art_quick_invoke_stub_internal+68)
#20 laptop 0x00000000004eac6b /apex/com.android.artwork/lib/libart.so (art_quick_invoke_stub+282)
#21 laptop 0x000000000012bd2d /apex/com.android.artwork/lib/libart.so (artwork::ArtMethod::Invoke(artwork::Thread*, unsigned int*, unsigned int, artwork::JValue*, char const*)+148)
#22 laptop 0x00000000003f84e7 /apex/com.android.artwork/lib/libart.so (artwork::JValue artwork::InvokeVirtualOrInterfaceWithJValuesartwork::ArtMethod*(artwork::ScopedObjectAccessAlreadyRunnable const&, _jobject*, artwork::ArtMethod*, jvalue const*)+374)
#23 laptop 0x00000000003f85f7 /apex/com.android.artwork/lib/libart.so (artwork::JValue artwork::InvokeVirtualOrInterfaceWithJValues<_jmethodID*>(artwork::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue const*)+42)
#24 laptop 0x00000000004396f5 /apex/com.android.artwork/lib/libart.so (artwork::thread::CreateCallback(void*)+1056)
#25 laptop 0x0000000000080b13 /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+40)
#26 laptop 0x0000000000039d23 /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)

My code is barely a pattern and isn’t assured to work completely.
I’ve made this repository personal.

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