Thursday, October 6, 2022
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recreation design – The best way to shift focus of RTS gameplay from guide dexterity to technique?


The sport Eufloria (known as Dyson throughout improvement) had an fascinating answer to this.

A Eufloria recreation map is a graph of round nodes related by traversable edges. Every node managed by a participant (by planting a tree on it) passively produces “seedling” items at some fee, which orbit that node till given an order.

The participant can’t concern instructions to particular person seedlings, solely plant them in bulk to make a brand new tree, or ship all seedlings from one node to a neighbouring node.

This coarse granularity of instructions, mixed with the comparatively sluggish motion of the seedlings, successfully removes high-dexterity “micro” play from the sport, and all decision-making focuses on the broad-scale distribution of troops throughout the nodes of your territory and its fast frontier.

In fact, that is simpler in a online game the place you may have a pc that may transfer all of the little items to comply with the high-level command, with out the participant needing to do it manually. However I feel it has classes you may apply:

  • Give attention to teams of items. Moderately than shifting giant numbers of pawns, might you employ a die or a token with a spinning counter to characterize a bunch of items? Flip the die/spinner to account for the scale of the group altering, and transfer it as a single object, somewhat than needing to control many items.

    Your fight guidelines then hinge on the sizes of the group tokens concerned, somewhat than pairwise interactions between each opposed unit.

  • Discretize your area. Transferring from one strategic place to a different ought to contain only one or a number of distinct hops, so the bodily labour of shifting items from one to the subsequent is minimized.

I feel the real-time nature of your recreation may be a threat right here. So long as the participant who strikes the quickest has a bonus, that may at all times push gamers to the restrict of their dexterity to attempt to capitalize on that potential.

In case you do not wish to go full turn-based, contemplate making the sport play out in rounds, the place every spherical continues to be real-time, however gamers have a restricted variety of actions they will carry out (and a few mechanism to assist them observe this within the warmth of the second). If I do know I can do exactly three issues within the subsequent interval, I am inspired to deliberate extra, somewhat than dashing to behave as quick as I can and course-correct by squeezing in additional actions by pure dexterity. It additionally provides moments of relaxation so gamers aren’t continually operating full-tilt, and might take within the strategic panorama, or discuss a brand new participant by the subsequent step of studying the sport.

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