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recreation design – Learn how to deal with fight in a turn-based RPG?


I am creating a turn-based RPG with Pygame as a interest to higher be taught Python.
I’m impressed by NEO Scavenger, Fallout and Mount & Blade. I like the thought of equiping the character with the stuff you loot wherever however I do not know the way I might deal with the impression of apparatus in fight since within the recreation you may recruit some guys to combat with you.
In NEO Scavenger, you’re alone so flip primarily based fights are straightforward to handle and in M&B, the actual time battles permit the tools to instantly impacts your character whereas giving orders to your social gathering.

However, in a turn-based recreation with a whole lot of items on the battlefield, how can I cope with the impression of apparatus on the participant’s character ?

I considered auto-resolution battles a bit like in Paradox video games or tactical battles like Heroes of M&M or some conventional wargames, and even of the participant commanding items like in Whole Struggle and one items is the overall (so it might be the participant’s one) however these completely different programs do not clear up the issue of the tools impression.

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