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recreation design – How you can make gear of distinctive characters related in a turn-based RPG with giant armies?


I am growing a turn-based RPG with Pygame as a pastime to higher be taught Python.
I’m impressed by NEO Scavenger, Fallout and Mount & Blade. I like the thought of equiping the character with the stuff you loot anyplace however I do not know the way I might deal with the impression of kit in fight since within the recreation you may recruit some guys to combat with you.
In NEO Scavenger, you’re alone so flip primarily based fights are simple to handle and in M&B, the actual time battles enable the gear to immediately impacts your character whereas giving orders to your celebration.

However, in a turn-based recreation with a whole bunch of models on the battlefield, how can I cope with the impression of kit on the participant’s character ?

I considered auto-resolution battles a bit like in Paradox video games or tactical battles like Heroes of M&M or some conventional wargames, and even of the participant commanding models like in Whole Struggle and one models is the final (so it will be the participant’s one) however these completely different methods do not resolve the issue of the gear impression.

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