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I needed to make a Pokemon-like recreation with a number of the tactical energy of the anime the place regardless of it being in actual time, the Pokemon trainers principally take turns. I need restrictions on the fight to be logical. I used to be considering your pet wants time to prepare relying on familiarity of enemy kind and the way nicely you skilled him. It takes time for the pet to observe your orders relying on the assault kind and its complexity of software. You possibly can’t make an order when the opponent makes one or his pet is following that order as a result of your pet cannot hear you- your pet will get a bit confused. Your pet cannot settle for a brand new order after you may have given one. There’s the query of how the opposing AI ought to work- ought to it’s good in assault selection however imperfect in timing or how normally ought to it behave? How ought to the fight be structured to keep away from spam assault being the very best ways and nonetheless maintain the fight dynamic- avoiding getting slowed down in no tactic being usable?

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