Friday, June 17, 2022
HomeGame DevelopmentPut up-processing (CC 3.5.1) - Cocos Creator

Put up-processing (CC 3.5.1) – Cocos Creator


I’ve learn Customized Render Pipelines and detailed documentation right here: Put up-processing. However for a newbie, this isn’t solely clear. Is there any instance, or documentation that explains the official documentation about post-processing and its implementation in CC?


The rendering pipeline is presently being refactored, and extra content material on this space can be opened as much as builders after 3.6. You can begin by referring to the Deferred Rendering Pipeline: GitHub – cocos-creator/example-deferred-cluster: Deferred Cluster Demo

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