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procedural era – Is there any good thing about combing Occasion Meshing with quadtrees LoD?


I wish to know if there can be any good thing about combing Occasion Meshing with quadtrees LoD? Moreover the apparent efficiency enchancment of solely having one mesh

I wished to try to implement Occasion Meshing with quadtrees LoD for my planet rendering. However it appears redundant now that I give it some thought. As a result of if I’ve one high-resolution Occasion Mesh that creates a number of occasion quad for my planet then I do not want a quadtree information construction that reveals solely the related subdivide half to the digital camera based mostly on the person’s place. Would not that 1 high-resolution Occasion Mesh all I would want? I can create a number of cases from it and offset my planet texture to provide every occasion its personal half.

If anybody has any perception into this it could be a giant assist earlier than taking place this street.

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