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The sport is you’re a monster coach in “3D” (I’m going with WildPet(WP) for the sport and the monsters). In battle with one different WP, you give the WildPets instructions which might be tactical like hit a field with fireplace assault) and one the WP might not comply with the command and two the assault might miss. I’m pondering to simplify the sport with easy far or shut distance. I’m pondering that the instructions may merely resolved within the background as math equation with mixed textual content and visible description of the decision. You may have a Firemon versus a Rockmon in a battlefield with packing containers close to the Rockmon. You give a direct fireblast towards packing containers command and it does maths ie. Is (likelihood of following command) occasions (likelihood of fireblast hitting) higher than 0.5 then it hits and arbitrary animation happens to indicate the end result and injury. I’d assume this extra advantageous than the sophisticated strategy of programming a complicated physics engine to deal with all types of eventualities however is it?

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