Hi there,
I’m attempting so as to add some primary 2Dphysics to my sport however I feel I’m doing one thing improper because it’s not working as anticipated.
I’ve a easy sprite body inside a canvas, connected inflexible physique + collider and nothing is occurring, I’d count on the sprite to fall down or one thing. On high of that mass appears to be at all times 0, regardless of the values I can put in density/measurement.
If I add any velocity, it gained’t transfer both (i assume trigger mass is 0?).
PhysicsSystem2D.occasion.enabled is about to true by default it appears however I additionally compelled it simply in case.
Any thought? (utilizing cocos creator 3.6)
what you imply of fall down ? possibly you may seek advice from this to get what can do with physics : GitHub – cocos-creator/cocos-example-physics: Samples for 3d physics
I can verify it’s the preview editor. I didn’t do every other adjustments to the physics, simply switching the editor made it work. Thanks for the assistance
@linrm All I meant is that I used to be anticipating the character to be falling down due to gravity.