Thursday, August 25, 2022
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Physics 2D assist – Cocos Creator


Good day,
I’m making an attempt so as to add some primary 2Dphysics to my recreation however I feel I’m doing one thing mistaken because it’s not working as anticipated.

I’ve a easy sprite body inside a canvas, hooked up inflexible physique + collider and nothing is going on, I’d anticipate the sprite to fall down or one thing. On prime of that mass appears to be all the time 0, regardless of the values I can put in density/measurement.
If I add any velocity, it received’t transfer both (i suppose trigger mass is 0?).
PhysicsSystem2D.occasion.enabled is about to true by default it appears however I additionally compelled it simply in case.

Any thought? (utilizing cocos creator 3.6)


what you imply of fall down ? perhaps you possibly can confer with this to get what can do with physics : GitHub – cocos-creator/cocos-example-physics: Samples for 3d physics

I can verify it’s the preview editor. I didn’t do every other modifications to the physics, simply switching the editor made it work. Thanks for the assistance

@linrm All I meant is that I used to be anticipating the character to be falling down due to gravity.

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