Whats up,
I’m attempting so as to add some primary 2Dphysics to my recreation however I believe I’m doing one thing mistaken because it’s not working as anticipated.
I’ve a easy sprite body inside a canvas, hooked up inflexible physique + collider and nothing is going on, I’d count on the sprite to fall down or one thing. On high of that mass appears to be all the time 0, regardless of the values I can put in density/measurement.
If I add any velocity, it gained’t transfer both (i assume trigger mass is 0?).
PhysicsSystem2D.occasion.enabled is ready to true by default it appears however I additionally compelled it simply in case.
Any thought? (utilizing cocos creator 3.6)
what you imply of fall down ? possibly you may confer with this to get what can do with physics : GitHub – cocos-creator/cocos-example-physics: Samples for 3d physics