As developer Blizzard seems to be to transition common Overwatch into the Overwatch 2 period, followers can anticipate a number of massive steadiness modifications for every of the sport’s heroes. As Overwatch 2 is shifting Overwatch PvP to a 5v5 format with one fewer tank, most of the sport’s heroes wanted changes to stay balanced and viable. Some heroes will possible get modified greater than others, however only a few heroes (if any) will keep similar to they presently are within the authentic Overwatch.
The arrival of the Overwatch 2 beta has given followers a style of among the steadiness changes that can include the complete launch of the sport, and because the developer continues to tune and tweak every hero, we’ll catalog all of Overwatch 2’s hero modifications and reworks right here. On high of that, we’ll additionally go over how every hero matches into Overwatch’s metagame and what you must learn about their strengths and weaknesses. Remember the fact that all the modifications listed under are topic to vary, because the builders will little doubt make future changes based mostly on participant suggestions and different knowledge.
If you happen to do not see a hero on this listing, it doesn’t suggest that we forgot them. It simply signifies that they have not gotten any modifications in Overwatch 2 but.
World modifications
These modifications have been made globally to all heroes and hero skills.
- All injury heroes now have 10% sooner motion velocity.
- All tanks now have 30% knockback resistance and supply 50% much less Final cost when broken.
- All helps now heal 15 HP/second after not being broken for two seconds.
- All types of further well being from skills (e.g., Brigitte’s Encourage or Lucio’s Sound Barrier) are thought-about Overhealth (inexperienced well being bar) as an alternative of a secondary sort of armor or defend well being.
- Armor well being now reduces all injury by 30% as an alternative of flatly decreasing it by 5 factors.
The introduction of position passives in Overwatch 2 provides every sort of hero within the sport distinct benefits. The ten% motion velocity buff to break characters signifies that will probably be simpler for them to get into good positions for scoring kills, whereas the 30% knockback resistance and 50% discount in Final cost given to tanks makes them tougher to forcibly transfer round and “farm” for Ultimates. Help heroes with the ability to quickly heal after not taking injury provides them a big quantity of self-sustain, making certain that enemies cannot simply whittle them down with chip injury over time.
The introduction of Overhealth additionally simplifies how getting further well being from skills works, although it immediately nerfs each Brigitte and Torbjörn since Brigitte’s Encourage Final and Torbjörn’s Overload used to supply damage-reducing armor and now present Overhealth, which does not have injury discount properties. Armor well being throughout the board has been buffed, although, because it now reduces all injury by 30% as an alternative of decreasing injury taken by 5 factors flatly. Because of this armor will likely be simpler towards massive chunks of harm brought on by skills like Junkrat’s Concussion Mine or heavy-hitting projectile weapons like Pharah’s Rocket Launcher. There are some conditions the place the brand new armor is worse — weapons that shoot a excessive variety of weak pellets like Reaper’s Hellfire Shotguns used to wrestle much more towards armor since every particular person pellet’s injury was diminished by 5 factors — however total, armor is simpler than it was once.
Ana
The next modifications have been made to Ana in Overwatch 2:
- Ana’s Biotic Rifle ammo has been elevated from 12 to fifteen rounds.
- Ana’s Sleep Dart cooldown has been elevated from 12 to fifteen seconds.
- Ana’s Biotic Grenade period has been diminished from 4 to three seconds.
Since Overwatch 2 has considerably diminished the presence of stun and boop skills within the sport, Ana’s Sleep Dart is without doubt one of the previous few types of laborious crowd management. This makes it extremely highly effective, so Blizzard gave it a three-second cooldown nerf to decrease its uptime. Ana’s capacity to forestall the enemy crew from therapeutic along with her Biotic Grenade can also be extremely highly effective since there aren’t two tanks that may attempt to block it anymore, so the period of its results has been diminished by a full second. Lastly, Ana’s major Biotic Rifle weapon has been buffed with three extra rounds in its journal, permitting Ana to heal her teammates or injury enemies extra earlier than having to reload.
Total, Ana is without doubt one of the strongest help heroes in Overwatch 2 regardless of the nerfs to her skills. Her Sleep Dart can cease lethal Ultimates like Genji’s Dragonblade of their tracks, and it additionally provides her a defensive possibility towards injury heroes who try to dive on her. Biotic Grenade’s anti-heal properties are additionally as helpful as they ever have been. The extra rounds in her Biotic Rifle additionally give Ana extra uptime on the whole, which is at all times a very good factor.
Ashe
Ashe hasn’t been modified a lot in Overwatch 2, although she has gotten one adjustment:
- B.O.B. (Ashe’s Final) has had his well being diminished from 1,200 to 1,000 HP.
Ashe is a superb mid-to-long-range hitscan hero in Overwatch 2, and whereas Soldier: 76 and Widowmaker will usually be simpler generally, Ashe is a powerful various in the event you’re going up towards brawly compositions with tanks like Reinhardt or Orisa. Her Dynamite area-of-effect capacity is highly effective towards grouped up enemies, and regardless of the nerf to B.O.B.’s well being, he is nonetheless nice for contesting goals like seize factors or payloads.
Baptiste
Baptiste obtained the next modifications in Overwatch 2:
- Injury falloff vary diminished from 25 to twenty meters.
- Regenerative Burst therapeutic to allies elevated from 75 to 100 HP.
- Biotic Launcher Alternate Fireplace therapeutic ammo elevated from 10 to 13 rounds.
Baptiste’s injury falloff vary has been diminished to make his capacity to hit enemies from afar much less potent in Overwatch 2, however his Regenerative Burst therapeutic and Biotic Launcher therapeutic uptime have been buffed to compensate for this. You possibly can heal teams of teammates way more with Regenerative Burst now, and the additional therapeutic ammo within the Biotic Launcher makes it simpler to successfully heal as Baptiste at any time when your crew is not grouped up.
Like within the authentic Overwatch, Baptiste is strongest whenever you take a defensive place on excessive floor along with his Exo Boots jumps. Although Ana will possible be the higher choose in most conditions due to the ability of Sleep Dart and Biotic Grenade, Baptiste is usually a robust various you probably have ranged injury characters like Soldier: 76, Sojourn, Ashe, or Cassidy. It’s because the Amplification Matrix Final boosts their injury considerably, and Immortality Discipline prevents them from being picked off by snipers like Widowmaker or Hanzo.
Bastion
Bastion is without doubt one of the heroes that has gotten an entire rework in Overwatch 2. Here is what you must know:
- Bastion’s Ironclad passive capacity has been eliminated.
- Configuration: Sentry and Configuration: Tank eliminated.
- Self-Restore eliminated.
- Configuration: Recon injury elevated from 20 to 25. Weapon unfold diminished from 1.2 to 0. Fireplace price diminished from 8 to five. Ammo diminished from 35 to 25.
- Gained Configuration: Assault. Permits Bastion to rework right into a tank and hearth his minigun whereas shifting. Reduces motion velocity by 35%, lasts 6 seconds, and has a 12-second cooldown. Bastion has infinite ammo whereas this capacity is energetic.
- Gained A-36 Tactical Grenade. Can bounce off partitions and keep on with enemies, and does 130 injury. Additionally has average knockback.
- Gained Artillery Final. This Final permits Bastion to fireside three artillery shells wherever on the map. Every shell offers over 200 injury.
Bastion’s rework in Overwatch 2 permits him to be extra cellular than ever earlier than whereas nonetheless leveraging the vicious energy of his minigun. His new A-36 Tactical Grenade capacity can also be very helpful as each a burst injury weapon and as a device for grenade jumps, permitting Bastion to get in unorthodox positions simply. The removing of Self-Restore and the Ironclad passive that offered Bastion with 30% injury resistance make him much less self-sustainable, although, so that you do need to play close to your crew. The Artillery Final might be very highly effective if used properly, although gamers might escape the radius of your artillery rounds until you pair it with an immobilizing Final like Graviton Surge.
Bastion was greatest used as a tank buster within the authentic Overwatch, and that is largely the case in Overwatch 2 as properly. He is very highly effective when performed towards Reinhardt and Sigma, although he struggles extra towards cellular heroes like Genji, Tracer, Reaper, and D.Va.
Brigitte
Brigitte was some of the regularly modified help heroes within the authentic Overwatch, and he or she obtained loads of Protect Bash tweaks in Overwatch 2 as properly. Here is what you must know:
- Protect Bash now not stuns enemies. Cooldown diminished from 7 to five seconds. Distance traveled elevated from 7 to 12 meters. Motion is now not stopped when impacting boundaries. Injury elevated from 1 to 50. Knockback doubled.
- Encourage now additionally triggers off Protect Bash injury.
Brigitte largely performs similar to she did within the authentic Overwatch, with the important thing distinction being her Protect Bash’s lack of a crowd management stun. Protect Bash is now extra of a injury and utility device, and it may possibly shortly be used to flee from a nasty place or deal a fast chunk of fifty injury for initiation or cleanup. Whereas the shortage of a stun on Protect Bash makes her much less efficient at combating close-range injury heroes total, the diminished cooldown on the power permits Brigitte to make use of it extra regularly.
Total, Brigitte is greatest performed alongside brawly close-range characters like Reinhardt, Doomfist, Roadhog, Reaper, and Mei. Her Encourage therapeutic is extremely straightforward to constantly proc since her Protect Bash can set off it, and her Rocket Flail injury is sort of good as properly.
Cassidy
Cassidy principally performs like he did within the authentic Overwatch, however with one massive change:
- Flashbang has been eliminated.
- Gained Magnetic Grenade. This capacity sticks to enemies and explodes, dealing 131 injury.
- Peacekeeper “Fan the Hammer” hearth price elevated by 7.5%.
- Deadeye Final grants 40% injury discount and the utmost period is elevated from 6 to 7 seconds. Deadeye additionally builds at 130 injury/second for two seconds after which ramps as much as 260 injury/second. Deadeye Final value has additionally been elevated by 10%.
By far, probably the most vital change in Cassidy’s equipment is the removing of his Flashbang. The Magnetic Grenade that replaces it’s a highly effective and comparatively straightforward to hit burst injury capacity, however the lack of a stun signifies that Cassidy is now extra susceptible to close-range heroes resembling Reaper, Tracer, and Doomfist. With that stated, the Deadeye Final is significantly extra viable now than it was within the authentic Overwatch, because it reduces incoming injury considerably and might be channeled longer. The ten% value improve is usually compensation for the brand new Magnetic Grenade’s injury, so Cassidy gamers will not discover it a lot.
Cassidy is one among Overwatch 2’s greatest mid-range duelists now that he has a burst injury capacity to go with the ability of his Peacekeeper revolver, although he is not very efficient towards long-range heroes. Because you now not have a stun that may hold enemies in place, you should not use Fan the Hammer typically until you are capturing into tank boundaries.
D.Va
D.Va hasn’t been modified radically, although the changes she did obtain have fairly an impression. Here is what they’re:
- Well being elevated from 600 to 650. Armor well being diminished from 300 to 200. Regular well being elevated from 300 to 450.
- Main hearth motion velocity penalty diminished from 50% to 40%.
- Fusion Cannons weapon unfold diminished from 4 to three.5.
These modifications make D.Va barely much less tanky total than she was earlier than as a result of lack of 100 armor well being, though since armor is healthier total in Overwatch 2, her armor well being will likely be tougher for enemies to get via. The additional 50 complete well being additionally provides her mech a greater probability to outlive cases of large burst injury resembling Roadhog’s Chain Hook into Scrap Gun combo. The buff to her motion velocity and the discount of her major hearth unfold signifies that D.Va is now extra cellular in fight and might land essential hits simpler, making her extra versatile and highly effective.
Just like the unique sport, the easiest way to make use of D.Va is to nullify enemy projectiles and skills along with her Protection Matrix whereas harassing foes along with her Fusion Cannons and Micro Missiles. Her Boosters are additionally as helpful as ever for chasing down enemies and bullying ranged heroes off high-ground positions.
Doomfist
Doomfist is one other hero who has gotten an entire rework in Overwatch 2 since he is now a tank as an alternative of a injury character. Here is a full breakdown of his new equipment:
- Doomfist is now a tank hero.
- Base well being elevated from 250 to 450.
- Rising Uppercut has been eliminated.
- Hand Cannon injury diminished from 6 to five per pellet. Ammo regen price elevated from 0.65 seconds/shot to 0.4 seconds/shot.
- Rocket Punch impression injury vary diminished from 50-100 to 15-30 injury. Wall slam injury vary diminished from 50-150 to 20-40 injury. Most cost up time diminished from 1.4 to 1.0 seconds. Impacting a goal now causes a secondary bigger cone space to seize further targets and doubtlessly knock them again as properly.
- Gained Energy Block. This capacity permits Doomfist to dam 90% of incoming injury. Blocking 100 injury or now empowers your subsequent Rocket Punch with 50% extra injury, 50% extra velocity and distance, a bigger secondary knockback area-of-effect, and an extra 0.5 to 1 seconds of stun after the goal hits a wall (depending on punch cost quantity).
- Seismic Slam now launches Doomfist into the air within the path the participant is aiming and creates a large shockwave after touchdown that offers 50 injury and slows enemy motion by 30%. It can be canceled by urgent the power button once more.
- Meteor Strike Final injury vary diminished from 15-200 to 15-100 (nonetheless does 300 injury to targets within the heart of the impression zone). The Final’s knockback has additionally been eliminated, however all enemies hit by the power are slowed by 50% for two seconds. Forged time diminished from 1 to 0.5 seconds.
As a tank, Doomfist’s total position in fight is now to absorb injury with Energy Block and draw aggro from enemy gamers as an alternative of assassinating squishy targets along with his Rocket Punch. Nevertheless, he can nonetheless dish out loads of constant injury and disrupt enemy formations along with his knockbacks and slowing results. Whereas Rocket Punch is not almost as highly effective because it as soon as was, its capacity to push again a number of targets permits Doomfist to open enemies as much as observe up injury from his allies. Seismic Slam now additionally works like Winston’s leap, permitting him to shortly get into the thick of the combat simply.
Usually, Doomfist is handiest when combating crew compositions that do not have a lot mobility, as heroes like Tracer and Genji can keep away from his punches with relative ease. In distinction, grounded heroes resembling Reinhardt, Orisa, Sigma, Bastion, and Soldier: 76 wrestle to keep away from Doomfist’s skills. Doomfist can also be a really robust counter to motionless helps like Zenyatta and Baptiste, as neither of them can shortly escape from Rocket Punch stuns or Seismic Slam dives.
Echo
Echo is essentially the identical as she was within the authentic Overwatch in Overwatch 2, although her Final has been nerfed in a big manner. Here is what the builders modified:
- Focusing Beam most DPS diminished from 200 to 175.
- Duplicate max well being diminished from enemy hero HP complete to a most of 300. For instance, despite the fact that D.Va has 650 well being, duplicating her will solely give Echo 300 well being.
Other than a slight nerf to Echo’s Focusing Beam, the one distinction between her equipment in Overwatch 2 in comparison with the unique Overwatch is a 300 HP cap on her Duplicate Final. This modification was made as a result of many Echo gamers felt like duplicating tanks was at all times the best choice in fights on account of their excessive well being swimming pools. Additionally, as a result of tanks have been buffed considerably total in Overwatch 2, with the ability to have two of them on the sphere with none limitations would possible have made Duplicate really feel too robust.
Echo is not the strongest injury hero in Overwatch 2, however she’s nonetheless very viable in the suitable fingers. Her Flight and Glide skills provides her constant and helpful mobility, whereas her Tri-Shot weapon and Sticky Bombs are able to good burst injury. Her Focusing Beam can also be probably the greatest skills within the sport for confirming kills regardless of the brand new nerf to it, because it ramps as much as double injury at any time when Echo’s goal is at half well being or under. She’s greatest performed alongside a Mercy who can sustain along with her airborne actions and heal or injury increase her, and he or she additionally has pure synergy with Zenyatta since his Orb of Concord can hold her healed constantly whereas his Orb of Discord makes her Focusing Beam even higher at ending off injured heroes. She’s weak towards characters with hitscan weapons resembling Soldier: 76, Cassidy, and Ashe, and he or she’s additionally significantly susceptible to being hooked by Roadhog.
Hanzo
Hanzo has solely gotten one change in Overwatch 2, which is a slight nerf to his Storm Arrows:
- Storm Arrow injury diminished from 70 to 65 per shot.
Assuming you do not hit any headshots, which means you will want 4 Storm Arrows to kill a 200 HP hero as an alternative of three, which is probably going a change that the builders made with Overwatch 2’s decrease quantity of protecting in thoughts. Other than that, Hanzo performs similar to he did within the authentic Overwatch, fulfilling the position of mid-to-long-range sniper successfully.
Widowmaker will usually be way more efficient than Hanzo in most conditions on account of her longer vary and hitscan sniper rifle, although Hanzo can be a better option in maps with fewer long-range sightlines resembling King’s Row. Hanzo can also be arguably higher than Widowmaker on Push maps, as he is in a position to sustain with the back-and-forth nature of the mode extra successfully. Usually, Hanzo is greatest towards projectile characters like Pharah and Junkrat in addition to Torbjörn and his turret, although he also can duel heroes like Cassidy and Ashe successfully, too. Nevertheless, Hanzo struggles when dealing with shield-focused compositions lead by Reinhardt or Sigma, as their boundaries make it tough for him to deal efficient injury.
Junker Queen
Junker Queen is not truly in a playable state but, although she quickly will likely be throughout Overwatch 2’s second beta that goes stay on June 28. She’s some of the aggressive tank heroes that Blizzard has ever designed, with a number of skills that assist her shut the gap with foes after which dish out robust injury.
Command Shout permits Junker Queen to buff herself and her allies with a velocity increase and injury discount, so it feels like she is perhaps probably the greatest heroes for pushing via well-defended chokepoints. Her Knife Throw secondary hearth permits her to stay enemy gamers with the knife and pull them in the direction of her, In the meantime, her scattergun major hearth and Carnage axe slash capacity give Junker Queen choices for dealing close-range burst injury. Junker Queen’s Final, Rampage, provides her the power to leap ahead and slash at enemies in a large arc, dealing injury and inflicting an anti-heal debuff much like the one brought on by Ana’s Biotic Grenade.Â
Junker Queen additionally has three passive skills: Jagged Blade turns her commonplace melee right into a knife slash that does further injury, one other causes her to heal at any time when she lands hits along with her melee assaults, and the ultimate one makes her melee assaults inflict wounds that trigger a bleeding damage-over-time impact.
With Blizzard usually preferring to introduce new heroes in a robust state, it is attainable that a few of Junker Queen’s skills will must be nerfed after gamers take a look at her out throughout the upcoming beta. If Blizzard does implement some modifications like this, we’ll doc them right here.
Junkrat
Junkrat’s Metal Entice has been modified a bit in Overwatch 2, however other than that, he is precisely the identical. Listed below are particulars concerning the changes to his crowd management:
- Metal Entice now not prevents all motion for its goal. It now slows its goal by 65% till they attain its max chain size, then it breaks. It nonetheless prevents motion skills from being activated. Its injury has been elevated from 80 to 100, and its projectile velocity has been elevated from 10 to 17.
Metal Entice is much less efficient in Overwatch 2 in comparison with the model within the authentic Overwatch, as whereas it does do 20 further injury, victims caught in it may possibly now additionally transfer round a bit to keep away from incoming hearth. With that stated, it is nonetheless a really highly effective crowd management capacity that may punish poor positioning very successfully, and it is also helpful in the event you put it in a spot the place you are expecting enemy injury heroes will flank.
In our opinion, Junkrat is a hero whom many gamers sleep on. He is not as cellular as characters like Genji, Tracer, or Sombra, however he is nonetheless in a position to transfer across the map comparatively shortly with Concussion Mine jumps. On high of this, his Frag Launcher is able to unimaginable injury in the event you grasp its projectiles, and comboing it with the burst injury of one among his Concussion Mines can lead to some very fast kills. He is additionally efficient at blowing via Reinhardt and Sigma boundaries, and he is even a strong choose towards Doomfist because the Metal Entice halts him in his tracks and prevents him from utilizing the skills he wants to remain alive. Different heroes are way more dependable and constant total, however do not overlook Junkrat in the event you’re struggling to cope with tanky compositions or wish to shock your opponents with an off-meta hero.
Lucio
Lucio is one other hero who hasn’t modified a lot in Overwatch 2, although some notable steadiness tweaks have been made. Here is what you must know:
- Crossfade self-healing penalty elevated from 30% to 60%
- Sound Barrier Final value diminished 12%
In Overwatch 2, Lucio will get his Sound Barrier Final noticeably sooner, though his capacity to heal himself along with his Crossfade capacity has been nerfed to steadiness the truth that he can self-heal an extra 15 HP/second with the brand new position passive that help heroes have. Because of this Lucio will likely be much less environment friendly at therapeutic himself in the event you’re not good at utilizing wall using to keep away from being broken, however he’ll be extra self-sufficient in the event you can wall trip out of enemy vary or into cowl whereas combating.
Lucio is arguably the strongest help hero in Overwatch 2 proper now since his capacity to hurry up his allies is extraordinarily highly effective within the 5v5 period, and the truth that he can duel many injury heroes successfully additionally makes him very versatile. He is very efficient in any composition, and might be fairly tough to counter. Lucio’s greatest threats are characters with skills that may counter his velocity with slowing results, resembling Mei or Doomfist. Lucio additionally struggles to combat long-range characters like Pharah, Ashe, or Widowmaker, although good Lucio gamers will undoubtedly be very tough to hit with precision heroes like these.
Mei
Mei has obtained a plethora of modifications in Overwatch 2 that alter how she performs, although she’s similar to the unique Overwatch model of the character. Listed below are the tweaks the builders made:
- Endothermic Blaster freeze stun eliminated. Instantly slows targets by a relentless 50% as an alternative of increase over time. Sluggish period diminished from 1.0 to 0.5 seconds. Injury per second elevated from 55 to 100. Ammo elevated from 120 to 150.
- Cryo-Freeze now not removes Sigma Gravitic Flux impact.
- Ice Wall pillar well being diminished from 400 to 250. Vary diminished from 35 to twenty meters.
- Blizzard Final value elevated by 15%.
Whereas Mei shedding the power to laborious stun a participant by freezing them looks as if a nerf, the truth that her Endothermic Blaster’s injury per second has been doubled signifies that her injury output is extra constant. On high of that, the weapon can totally decelerate gamers immediately now, making that facet of her equipment extra helpful total. Ice Wall remains to be a robust device for splitting up enemy formations or defending teammates from injury regardless of the nerf to its well being, and whereas the Blizzard Final does have a better value, Mei’s elevated injury output signifies that in actuality, you will get it simply as quick as you probably did within the authentic sport. Blizzard additionally nonetheless has the power to freeze targets, making it a really potent objective-clearing Final.
Mei is greatest performed each with and towards grounded and brawly heroes resembling Reinhardt, Sigma, Orisa, Junkrat, and Bastion. She’s nonetheless a comparatively area of interest choose on account of how highly effective extra cellular heroes are on most maps, however she’s a good selection in tighter maps like Dorado or King’s Row. She will get laborious countered by lengthy vary heroes like Pharah and Widowmaker, although.
Mercy
Mercy solely obtained one small change to her Regeneration passive in Overwatch 2:
- Regeneration now will increase the help position therapeutic passive by 50% (Mercy heals 22.5 HP/second as an alternative of 15).
Mercy lacks the large bursts of impression that helps like Ana and Lucio have, however the tradeoff is that she’s additionally one of the best help within the sport by way of total consistency. Her capacity to quickly fly between teammates and heal or injury increase them could be very helpful, and her Guardian Angel flying capacity additionally makes her very “slippery” and tough for enemy injury heroes to choose off. Her improved model of the help auto-heal passive additionally permits her to heal up shortly after not taking injury for just a few seconds, and the Valkyrie Final’s capacity to chain therapeutic or injury boosts to Mercy’s whole crew makes it a superb device for pushing or holding goals. Mercy is weak to hitscan characters like Soldier: 76 and Ashe, who can shoot her out of the air simply, however could be very efficient with different airborne characters resembling Pharah or Echo.
Orisa
Out of all the reworks in Overwatch 2 to date, Orisa’s is arguably probably the most vital. In comparison with the “bunker tank” she was within the authentic sport, Orisa is now an offense-oriented character who can push into enemy strains and push them again to take floor, much like Reinhardt. Here is a full breakdown of her new equipment:
- Protecting Barrier eliminated.
- Halt! eliminated.
- Supercharger Final eliminated.
- Base armor elevated from 200 to 250. Base well being elevated from 200 to 250.
- Gained Augmented Fusion Driver. This weapon fires projectiles that begin massive however shrink as they journey. Injury begins at 10.5 and scales all the way down to 4 over 35 meters. Makes use of a warmth mechanic as an alternative of ammo. When the weapon overheats, gamers can’t hearth for 3 seconds.
- Fortify now slows Orisa’s motion velocity by 20% whereas energetic, but in addition gives 125 Overhealth when activated. It additionally reduces warmth buildup on Orisa’s Augmented Fusion Driver by 50% whereas energetic. Length elevated from 4 to 4.5 seconds.
- Gained Vitality Javelin. This capacity permits Orisa to throw an vitality javelin that offers 80 injury, stuns enemies for 0.2 seconds, and knocks them again 6 meters. If an enemy collides with a wall when struck with the javelin, they take an extra 40 injury and are shocked for an additional 0.3 seconds.
- Gained Javelin Spin. Orisa quickly spins an vitality javelin for 1.75 seconds, destroying enemy projectiles and gaining a 60% buff to ahead motion velocity whereas energetic. Orisa also can use this capacity to push enemies again and deal as much as 90 injury.
- Gained Terra Surge Final. Orisa pulls enemies in and good points the consequences of Fortify, dealing an area-of-effect assault over 4 seconds of charging. Releasing the assault offers as much as 225 injury relying on how lengthy the assault was charged. Whereas the assault is charging, Terra Surge offers minor injury over time and slows enemy motion by 30%.
With the removing of her defend and Halt! crowd management, Orisa gamers now have to make efficient use of her Vitality Javelin and Javelin Spin capacity to push into enemies and take floor. Her further well being and armor permit her to absorb extra injury than she may earlier than, and her new Augmented Fusion Driver can deal tons of harm up shut (although it turns into much less efficient at vary). She’s usually fairly efficient towards most heroes, although she struggles to cope with airborne characters and “tank buster” heroes like Junkrat and Bastion. She’s additionally weak towards Zarya, as Zarya can injury her via her Javelin Spin along with her Particle Cannon major hearth.
Reaper
Reaper has gotten some minor nerfs to his shotguns in Overwatch 2:
- Hellfire Shotguns injury per pellet diminished from 6 to five.4. Unfold elevated from 6 to eight.
These modifications to Reaper’s shotguns make them barely much less potent in fight, however because the battlefields of Overwatch 2 are extra open and are not as clogged up with tanking skills, Reaper is considerably extra viable total than he was within the authentic sport. He is greatest towards slower characters who do not have a lot mobility and might be simply flanked along with his Shadow Step teleport, particularly since there aren’t many stuns within the sport that may interrupt his Demise Blossom Final anymore. Nevertheless, he has a tough time combating characters who can regularly reposition or take to the skies, resembling Pharah, Mercy, Echo, Genji, and Tracer.
Reinhardt
Reinhardt largely performs the identical as he did in Overwatch, although he is been tweaked to suit higher into the metagame of Overwatch 2. Here is what the builders modified:
- Steadfast passive eliminated (substitute by international tank passive).
- Base armor elevated from 200 to 300. Base well being elevated from 300 to 350.
- Barrier Discipline well being diminished from 1600 to 1200. Regeneration price diminished from 200 to 144 well being per second.
- Cost steering flip price elevated by 50%. Can now be manually cancelled. Cost Pin wall impression injury diminished from 300 to 225. Cooldown diminished from 10 to eight seconds.
- Fireplace Strike now has two prices, however offers 90 injury as an alternative of 100.
The lethality of Reinhardt’s Cost and Fireplace Strike skills have been lowered, however they have been made extra controllable and accessible to compensate. The nerfs to his Barrier Discipline make it tougher for him to defend his teammates for prolonged intervals of time, although the buff to his well being and armor pool signifies that Reinhardt is way more sturdy than he was earlier than.
Reinhardt is outclassed by extra cellular tanks like Winston and Doomfist on maps which can be extra open, however he excels in maps like King’s Row which can be tighter and have much less room for maneuvering. He is additionally efficient at brawling towards Orisa, as his Rocket Hammer and Cost can chunk her well being down considerably at any time when she would not have Fortify out there.
Roadhog
Roadhog’s Final has been reworked fully, although the remainder of his equipment is kind of the identical. Here is what you must know:
- Take a Breather therapeutic elevated from 300 to 350.
- The Complete Hog Final now needs to be fired manually, nevertheless it can’t be cancelled with stuns. Moreover, Roadhog can use different skills whereas Complete Hog is energetic.
Take a Breather’s elevated therapeutic permits Roadhog to be extra resilient and self-sufficient as a solo tank within the 5v5 period, whereas the rework to his Complete Hog Final makes it way more versatile. Now, Roadhog can combo Chain Hook pulls into his Complete Hog, permitting him to choose off squishy heroes with lethal effectivity. It’s also possible to use Take a Breather whereas Complete Hog is energetic to heal up if vital.
Even with the rework to Complete Hog, Roadhog is mostly thought-about to be the worst tank in Overwatch 2 proper now. Whereas the lethal Chain Hook and Scrap Gun combo is as efficient as ever for punishing disorganized groups, coordinated gamers can exploit Roadhog’s lack of extra fight choices very simply. On high of that, Roadhog would not have any type of injury mitigation for his teammates to benefit from, that means that he would not provide any safety.
Sigma
Sigma has gotten some notable buffs and a slight nerf in Overwatch 2:
- Base shields elevated from 100 to 200.
- Accretion injury elevated from 70 to 100.
- Experimental Barrier regeneration price diminished from 120 to 100.
Other than Reinhardt, Sigma is now the one different tank in Overwatch 2 who can shield his teammates with a conventional barrier. The buff to his defend well being makes him extra sturdy than he was earlier than, whereas the elevated injury of Accretion makes the power extra highly effective and rewarding to land. The slight nerf to his barrier’s regeneration signifies that Sigma gamers will not be capable to stick with it as typically, however Sigma’s excessive injury output with Hyperspheres nonetheless forces enemies to respect his place.
Finally, Sigma is a powerful choose in maps which have numerous hallways and corners to bounce Hyperspheres round, however will wrestle towards agile characters since they will dodge his skills simply. His lack of lengthy vary strikes additionally makes him weak to snipers like Hanzo or Widowmaker.
Sojourn
Since she was launched within the Overwatch 2 beta, Sojourn has solely had two small steadiness modifications:
- Railgun secondary hearth projectile width elevated from 0.05 meters to 0.1 meters.
- Energy Slide cooldown diminished from 7 to six seconds.
The Railgun change makes it simpler for Sojourn to land headshots along with her sniper-like secondary hearth, whereas the Energy Slide cooldown adjustment provides her entry to her mobility choices on a extra frequent foundation. Other than that, Sojourn performs similar to she did when the Overwatch 2 beta first went stay; discuss with our Overwatch 2 Sojourn final information for extra particulars on the character’s equipment.
Sojourn is without doubt one of the greatest jack-of-all-trades characters in Overwatch 2, as her fast mobility, area-of-effect Disruptor Shot, and versatile Railgun all make her efficient no matter who she’s dealing with or who’s on her crew. Her Overclock Final can also be extraordinarily highly effective in the suitable fingers, as you possibly can rating huge multikills with it so long as you hit your headshots with Sojourn’s Railgun. Her greatest counters are barrier heroes like Reinhardt and Sigma. D.Va can also be robust towards Sojourn since she will be able to use Protection Matrix to “eat” her Railgun photographs.
Soldier: 76
Soldier: 76 has obtained some new nerfs in Overwatch 2, all of that are designed to make him much less highly effective in an period the place tanking shields are much less oppressive. Here is an inventory of what the builders modified:
- Heavy Pulse Rifle injury diminished from 20 to 18.
- Dash motion velocity diminished from 50% to 40%.
- The Tactical Visor Final now not removes injury falloff from the Heavy Pulse Rifle, although gamers can now rating headshots whereas the Final is energetic by aiming at an enemy’s head.
The reductions to Soldier’s injury and motion velocity make it tougher for him to overpower his opponents with uncooked injury and fast repositioning, although he is nonetheless a really highly effective choose since there aren’t many shields within the sport anymore. Although he would not have the burst impression of characters like Widowmaker or Ashe, Soldier: 76 is a really dependable, constant, and well-rounded hero. His Helix Rockets are additionally efficient at confirming kills on injured targets, and Biotic Discipline makes him some of the self-sufficient injury heroes within the sport.
Usually, Soldier: 76 would be the strongest on maps the place you possibly can perch on excessive floor overlooking seize level or payload goals. He is additionally an efficient counter to heroes like Pharah, Mercy, and Echo. Nevertheless, he has a shorter efficient vary than Ashe or Widowmaker, and lacks the vertical mobility supplied by Sojourn’s Energy Slide.
Sombra
Sombra has been modified considerably in Overwatch 2, and is now extra of an assassin-style character reasonably than a crew help. Here is a take a look at how her skills have been modified:
- Machine Pistol injury diminished from 8 to 7. Unfold diminished by 10%.
- Hack cooldown diminished from 8 to 4 seconds, however the cooldown is now not diminished when hacking well being packs. Forged time elevated from 0.65 to 0.85 seconds. Well being pack hack period diminished from 60 to 30 seconds. Skill lock period diminished from 5 seconds to 1 second. Reveals hacked enemies via partitions to Sombra’s crew for 8 seconds. Interrupting Hack throughout the channel time now incurs the complete cooldown. Stun period on Bob diminished from 5 seconds to 2 seconds. Hack now destroys Baptiste’s Immortality Discipline.
- Stealth fade-in time diminished by 50%. Enemy detection radius elevated from 2 to 4 meters.
- Sombra can now use Hack throughout Stealth with out ending the Stealth capacity, however is revealed to enemies whereas hacking and for 0.75 seconds after hacking.
- Positive factors Opportunist passive. Injury dealt to hacked targets is now elevated by 40%.
Mobility is mostly the meta in Overwatch 2, and these modifications to Sombra make her some of the efficient cellular injury heroes within the sport. Whereas her Hack now solely prevents enemies from utilizing skills for a single second, it additionally makes the sufferer take 40% extra injury from Sombra and her allies and permits her crew to see their place for eight seconds. These modifications, alongside the buffs to Sombra’s Machine Pistol and the power for Sombra to Hack whereas in Stealth, make her extraordinarily efficient at selecting off enemies she’s in a position to catch off guard. Sombra has no robust counters in the intervening time, making her probably the greatest heroes within the sport.
Tracer
Tracer’s Pulse Pistols have been nerfed barely in Overwatch 2:
- Pulse Pistols injury diminished from 6 to five.
This modification makes Tracer a bit much less efficient towards non-armored targets in comparison with how she carried out within the authentic Overwatch, although even with this injury discount, she’s higher towards armored targets in Overwatch 2. It’s because armor within the authentic sport diminished the injury of every particular person bullet from Tracer’s Pulse Pistols by 5, however armor in Overwatch 2 solely reduces the injury of every bullet by 30%. In Overwatch, Tracer’s bullets solely did 1 injury to armored targets, however in Overwatch 2, they do 3.5.
Tracer has at all times been one among Overwatch’s most cellular heroes due to the ability of her Blink and Recall skills, and that hasn’t modified in Overwatch 2. She’s a implausible hero who performs properly when harassing helps like Mercy and Zenyatta, and he or she’s additionally higher towards tanks now due to the best way armor injury mitigation has been reworked. She will additionally duel most injury heroes within the sport successfully, however can have a tougher time killing airborne targets like Pharah or faraway enemies like Widowmaker. She’s additionally a weaker selection towards Torbjörn, as his turret can sustain along with her mobility and he or she might be killed in a single headshot up shut by the alternate hearth of his Rivet Gun.
Widowmaker
Widowmaker has obtained a well being buff in Overwatch 2 that makes her extra sturdy in fight:
- Base well being elevated from 175 to 200.
Finally, Widowmaker is usually unchanged in Overwatch 2, although the addition of 25 well being helps her keep alive longer within the scrappier and fast-paced fights of the sequel. Whereas she will not get any worth combating different heroes up shut, she’s lethal at lengthy ranges so long as you possibly can hit your photographs. She’s one of many strongest injury heroes within the sport proper now as a result of lack of robust counters; your greatest risk will possible be one other Widowmaker or maybe a Hanzo, although Genji can also be a risk along with his excessive mobility and Deflect capacity.
Winston
Winston obtained some modifications in Overwatch 2, together with a brand new secondary hearth capacity:
- Base armor elevated from 150 to 200.
- New Tesla Cannon secondary hearth can be utilized to cost and launch a 30-meter vary jolt of electrical energy. It offers as much as 50 injury and prices as much as 12 ammo.
- Barrier Projector well being elevated from 650 to 800. Length diminished from 9 to eight seconds. Cooldown diminished from 13 to 12 seconds.
- Primal Rage Final value elevated by 10%.
Winston’s new Tesla Cannon secondary hearth permits him to poke at enemy gamers at any time when he is not diving in along with his leap to harass squishy heroes. To account for this extra supply of harm, his Primal Rage Final value has been raised in order that Winston would not get his Final at unintended charges. His barrier has additionally been made barely extra sturdy and has a shorter cooldown, although the period of the barrier itself has been lowered.
Winston has at all times been a top-tier choose in Overwatch, and he is even higher in Overwatch 2 since Winston could be very cellular and has the power to separate up enemy formations along with his Barrier Projector bubble, cleaving a number of enemies directly along with his Tesla Cannon major hearth. He has the firepower to take down injury and help heroes pretty shortly, and although he is not in a position to combat with the opposing crew’s tank very properly, he can use his leap to keep away from them. Winston can also be one of many few tanks that is able to successfully coping with Widowmaker and different long-range heroes since he can leap to them from afar, forcing them to retreat or reposition. Winston’s major counters are characters that may dish out excessive volumes of harm in a short time, resembling Bastion or Reaper.
Wrecking Ball
Wrecking Ball has been buffed with further sturdiness that can assist him keep alive longer as a solo tank. Here is what the builders modified about his stats and skills:
- Base armor elevated from 100 to 150. Base well being elevated from 500 to 550.
- Adaptive Protect radius elevated from 8 to 10 meters. Well being gained per goal elevated from 75 to 100 well being.
- Roll knockback elevated by 36%.
Between the buffs to his armor and well being and the enhancements to his Adaptive Protect, Wrecking Ball is extra resilient than he is ever been earlier than. This may assist him survive as he knocks the enemy crew round and softens heroes up along with his machine weapons. Moreover, Wrecking Ball’s knockback towards enemies has been buffed, permitting him to roll via enemy compositions and break up them aside extra simply.
Regardless of these buffs, although, Wrecking Ball is taken into account a distinct segment choose in Overwatch 2. Generally, different tank heroes are simpler, although Wrecking Ball is beneficial for shortly attending to and contesting some extent by quickly rolling round it. His Minefield Final can also be probably the greatest space denial skills within the sport, and in the event you handle to get it throughout Additional time, it may possibly typically be game-winning.
Zarya
Zarya has some modifications that give her extra defend uptime in Overwatch 2:
- Base well being elevated from 200 to 250. Base shields elevated from 200 to 225.
- Particle Barrier (self-shield) now has a 10-second cooldown on a shared 2-charge system with Projected Barrier (shielding allies). Cooldown now begins instantly on capacity use as an alternative of when the barrier has expired. Barrier’s period elevated from 2 to 2.5 seconds.
- Allies shielded with Projected Barrier can’t be focused once more by the power for two seconds.
- Vitality degeneration elevated from 1.8 to 2.2 per second.
With the power to defend herself twice or shield two allies in fast succession, a diminished vitality degeneration price, and further well being and shields, Zarya’s capacity to guard her crew and dish out highly effective injury has been considerably elevated. She’s arguably one of many strongest tanks in Overwatch 2 proper now, as her bubble shields can take in numerous injury and there aren’t many shields within the sport that may cease her Particle Cannon. Graviton Surge can also be one of many few Ultimates that may power agile heroes right into a clump for simple follow-up injury. Like different grounded and brawly tanks, although, she struggles towards tank busters like Bastion and Junkrat.
Zenyatta
In Overwatch 2, the builders have tried to offer Zenyatta some further survivability towards flankers. Here is a take a look at the modifications made to him:
- Base shields elevated from 150 to 175.
- Gained Snap Kick passive. Zenyatta’s melee assaults deal 50% extra injury (45 as an alternative of 30) and knock enemies again considerably.
Whereas the small buff to Zenyatta’s well being and his new Snap Kick passive assist him towards agile flankers considerably, he is nonetheless very susceptible to being dove by characters like Genji, Tracer, and Sombra. Due to this, he is tough to play within the mobility-focused meta of Overwatch 2, though he is a powerful choose on Circuit Royale. It’s because the map has numerous lengthy sightlines for Zenyatta to make use of to pump injury into enemy compositions, but in addition has loads of cowl he can use to maintain himself secure from snipers or to kite dive heroes. Notably, Zenyatta is without doubt one of the few characters within the sport that may allow fast kills towards tanks, because the Orb of Discord debuff makes them considerably simpler to take down.
The Overwatch 2 beta represents the Overwatch group’s first style of Overwatch 2, a large (and free) overhaul to the unique Overwatch that can rework most of the sport’s characters and shift the PvP to a 5v5 format by eradicating a tank from every crew. You may get assured entry by getting the Overwatch 2: Watchpoint Pack, an version of the sport with a number of advantages and bonuses.