Friday, June 17, 2022
HomeGame DevelopmentOptimization of sunshine - Cocos Creator

Optimization of sunshine – Cocos Creator


There are 62 lights in my 3D scene. 60 of which ought to change dynamically. There are not any issues with this on a pc, 60 fps is secure. However on the cell WebView, the fps drops quite a bit, is it potential to optimize the glow? Or my necessities are too large (possibly I don’t perceive it).


Does this lighting solely work when approaching? I misplaced all the sunshine, the solar, in case you carry it near the fabric.

Sure, level and sphere mild sources have irradiation ranges that may be modified by adjusting parameters, consult with: Spherical Lights · Cocos Creator

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